The StarCraft Medic's New Lines In Heroes Of The Storm Are Less Flirty

The StarCraft Medic's New Lines In Heroes Of The Storm Are Less Flirty

Blizzard's new MOBA Heroes of the Storm is a work of Smash Bros.-style fan fiction that mashes together characters from all the developer's different universes. Or more accurately: it adapts them. The most noticeable change they made to the iconic StarCraft Terran unit, the medic, is her voice, of all things.

Like all of the Diablo, Warcraft, and StarCraft characters who are based on reproducible and interchangeable units with names like "siege tank" (Sgt. Hammer) or "the monk"(Kharazim), the medic has a new name in Heroes of the Storm. She's now Lt. Morales:

The StarCraft Medic's New Lines In Heroes Of The Storm Are Less Flirty

Blizzard injected Morales (pun intended) with a lot of StarCraft fan service-y details, as they have done with pretty much every character in HOTS so far. One of her two heroic abilities, for instance, summons a Medivac to transport Morales and her teammates around the map. It can even heal them the same way the original Terran flying unit from StarCraft does.

The StarCraft Medic's New Lines In Heroes Of The Storm Are Less Flirty

Longtime StarCraft fans will notice some major differences between Morales and her RTS counterpart, though. There are some obvious ones. A MOBA is a different beast than a game like StarCraft, so she's been fleshed out with more in-game abilities than she originally had.

She also looks different. That's partly the simple result of HOTS being a slicker, more modern game than StarCraft. But it's in Morales' aesthetic that Blizzard's thematic departure from the StarCraft medic starts to shine.

The StarCraft Medic's New Lines In Heroes Of The Storm Are Less Flirty

The medic was first introduced to StarCraft with its legendary 1998 expansion pack Brood War. She was a support unit who could heal allies in her immediate vicinity. Her in-game experience was chunky and pixellated. Remember: this is a game that came out in the nineties.

She might've looked like a cartoony block of pixels. But her voice stood out as being noticeably flirtatious:

Blizzard games pioneered the fan-favourite tradition of giving RTS characters silly and often fourth-wall breaking dialogue. All you had to do to get a character to start talking was click on them over and over again until they started to deviate from their standard combat barks.

The medic's lines were very sexually suggestive. She'd say something like: "State the nature of your medical emergency" in a chipper tone at first. That would quickly give way to a deep-throated, lusty voice asking coyly, "Where does it hurt?" Or: "Ready for your spongebath?" Or maybe: "I've already checked you out commander, you want another physical?

StarCraft II's medic sounds a tad less sultry than her predecessor, but Blizzard still kept the flirtatiousness of her in-game dialogue with lines like, "Call me when the swelling goes down tomorrow. Actually, just call me."

StarCraft fans, including many Kotaku readers who commented when Blizzard first announced the medic as a HOTS character, expected the unit's flirtatious side to carry over to Heroes of the Storm:

The StarCraft Medic's New Lines In Heroes Of The Storm Are Less Flirty

But they didn't, really. When I booted up the HOTS training mode and started clicking on Morales to hear what she had to say, she sounded...different:

Instead of teasing the player with offers of sponge baths, Morales earnestly explains her intentions for joining the armed forces, saying: "I joined the UED because I wanted to make the universe a safer place for my family." She doesn't sound like she's just trying to comfort or please the people around her. She strikes me a stronger character now, one who's determined her own path through the battlefield.

Morales still cracks jokes, mind you. In one particularly memorable moment during a training game, I heard her recoil in disgust after I killed a Warcraft opponent, saying: "Oh god, I just killed a panda!" It's just not the same sort of sexual humour that she used to use.


    Yet if she did, kotaku would be the first place to shame them for having a "steriotypical female character who isn't 'strong' enough"

    This seems like such a non-issue to write about.
    Never the less, and I could be wrong, but I think the original "flirty" lines you could only hear if you clicked her a bunch of times.

      The problem from what I can hear is it's not just the content of the lines that has changed, it feels like her whole personality has changed. Flirty as she may have been in Starcraft, she had a distinct personality that really hasn't translated to Heroes, where she sounds like a fairly generic character.

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