A lot of retro titles ran through my head this week. Master of Orion's back on the radar. Wing Commander was on my mind, thanks to Cloud Imperium Games and their extended stream. Morning sessions of StarCraft were making me think about what Dune 2000 was like -- I never got to play it, being a touch young when it came out, and OpenRA makes it easy game to rediscover. And the 1998 remake of Battlezone is something I'll undoubtedly revisit before this year is out.
But what left the strongest imprint in my mind for this week came courtesy of one summer holiday many moons ago. Picture this: you're sitting by the family Christmas tree with your older brother (I only have one), father and mother. You've got a shared sack. You go diving through and you find some video games.
One of those video games happens to be Spycraft: The Great Game.
Things start out innocently enough: you're Case Officer Thorn, a rookie CIA operative who starts off by reading a paper breaking the news that the President of the United States is about to sign a treaty in Moscow that will dismantle Russia's nuclear capabilities, as tenuous as that is.
You're then brought into the CIA headquarters at Langley where you're thrown into a shoot-out -- of sorts -- with four other field operatives to determine your suitability for the mission going forward.
It's at this point that you're able to start playing the game. It's already immediately obvious what kind of game you're dealing with. Spycraft: The Great Game is an FMV adventure, although it's more on the same level of a Zork Nemesis than, say, Sewer Shark or the Make My Video series.
I promise, the actual game is nowhere near as exciting as that music makes it out to be. Although the exploding head is pretty damn brilliant and it's a surprisingly palatable experience, as far as FMV adventures go.
As you'd expect, it's an elaborate puzzle game that keeps things interesting by throwing situations at the player that are varied enough from the ones previous. You're tasked with going through some basic image analysis to prove your competence at clicking and counting, before you're shipped out to a cute on-rails segment that's a little reminiscent of the early 1990's.
While I wouldn't praise the "actual CIA footage" or "Hollywood actors", I remember playing through the entire gaming thinking, "Wow, this isn't as genuinely awful as I was expecting."
And there hasn't really been a game like it ever since. There have been plenty of stealth and spy epics -- Metal Gear Solid 5 is a unique beast, but there's also CounterSpy, Invisible, Inc., Alpha Protocol and Neon Struct lately -- but nothing that hit the same kind of cheesy beats that Spycraft did.
It's available on Good Old Games for $8.59 if you've got nothing to do this weekend, provided you don't mind point-and-click adventures.
Anyone else jump on Spycraft back in the day -- and what are your favourite FMV games of all time?