The latest update to Valve's gargantuan free-to-play MOBA has one line that is going to make an immense world of difference -- especially if you're the type to rage a lot or if you have supremely unreliable internet.
"Low priority games now have to be won in order to count," the patch notes read. There isn't much else in the patch: a ramp collision on the Dire side has been fixed, a bug related to occasional hitching has been solved and a tweak has been made to custom games to prevent a CreateHTTPRequest quirk from happening.
But the real nugget hear is the change to low priority games. The low priority queue is what happens to people who disconnect too often or have been reported multiple times for one reason or another. Once that happens, you're only able to queue with other people in the low priority queue, which makes it harder to find matchmaking games. You're also not able to play any other modes (custom games aside) than unranked All Random.
Being in low priority already sucks. But having to win games -- hell, having to win games in Dota 2 at all, especially if you're solo queuing -- in that queue before you can get out is an immensely frustrating process.
Perhaps the most surprising thing, and hilarious, is that somebody actually suggested this change on the Dota 2 sub-reddit a day before it was rolled out. "LP is a complete clownfest ... why shouldn't it be [competitive] when it can easily be," mAReDux wrote.
"You are a masochist or something," another commenter wrote.
Well, as it turns out, so is Valve. Have fun, you low priority ragers. (Or if you get stuck there because of terrible internet, I'm really, really sorry.)