After Diablo III's Set Items, Get Ready For... Set Dungeons

After Diablo III's Set Items, Get Ready For... Set Dungeons

Adventures in Diablo III didn't end with patch 2.3. There's a new, similarly large content patch coming soon with enough new things packed in to make it worth going back and gain a few more Paragon levels. One of the most exciting things will be a feature called set dungeons.

Bright green set items are essential to Diablo III. You collect all or a few pieces of a set and you get an extra set of bonus affixes. In patch 2.4 each set (there are quite a few in Diablo III) is getting its own dungeon, designed for the completed set the player's wearing, so they can master the set's bonus abilities.

We want to give players the opportunity to learn and master their sets inside and out. To do this, we're introducing an entirely new set of challenges in the form of Set Dungeons. Once you complete and don the full six pieces of any given class set, you'll receive a clue to track down an ancient dungeon designed just for you and your set.

These completely static dungeons are not randomised, and it's up to you to decide how to best utilise your powers to complete these challenges. Mastering a set dungeon comes with cosmetic rewards unique to each set, but the truly dedicated can earn even more exclusive rewards by mastering all the sets from one class or even all 24 of them!

Well... time to farm all the sets...

As mentioned earlier, patch 2.4 is a big one, so set dungeons aren't the only new additions to the game. There's a new zone called Greyhollow Island and two new expanded areas in Adventure Mode, The Eternal Woods and the Royal Quarters. The first one's an undead-infested boreal forest, while the second is basically the Skeleton King's living quarters. That sounds funny and weird enough.

Besides that we'll also have new items, more stash space (good news!) and new rift mechanics. Be sure to check the official patch notes over here for everything.


Comments

    Anyone else who played this game on a console find that use of a controller (with roll mapped to the right stick) completely threw the offence/ defence balance of this game?

    As someone who played 1 and 2 with a mouse and keyboard it’s so much easier with a controller to avoid being killed that I can play the game on some ridiculous difficulties and it becomes more of an issue that it’s going to take me 5 hours to kill anything than that I’m going to die myself.

    To find a difficulty where I actually have to worry about dying means fighting enemies with a zillion hitpoints that have as little to fear from me as I do from them.

      that's the general feel i got from diablo 3 on PC - it's not at all what the previous games were

      i find dying occurs pretty infrequently on a reasonable difficulty. not to mention that dying in the game (apart from hardcore) is meaningless as you can just respawn right where you died. at least in diablo 2 you lost your gear and gold and had to go find your body again to get it back.

      dying becomes an issue when you ramp up the difficulty like you said, but at that point youre getting too weak - which isnt very fun.
      even if you start a completely fresh character, simply acquiring average gear as you go along, you dont even need to try in the first few difficulties, even boss fights are stupidly easy.

      diablo 3 to me is pretty boring. it feels empty, like youre playing a single player game - but with other people.
      removing trading, sharing loot etc made it lose a dynamic element. in diablo 2 what you found was relevant to the entire server you were playing on. if you found something rare that you didnt want, it still had a value so it could be traded towards what you wanted. there was a dynamic market and economy (and hence one of the reason ladders were needed)
      in diablo 3 the drops you find are only relevant to you and only you - your loot is even specifically tailored to you.

      in diablo 2 your character existed in a dynamic and changing world. your experience was influenced by other players on the server.
      in diablo 3 your character exists in its own instance, and apart from doing damage to the same monster there are no interactions with other players.

    Serious question: why are Blizzard still making stuff for Diablo 3? How are they making any money out of it? I mean, I'm not complaining, it just seems kind of... weird?

      Battlefield 4 is still constantly getting updated for free with new content.. A lot of people are sick of buying yearly releases of rehashed terrible content, Yet the fools and idiots keep buying it each year.

      Because of a little word "soon" and then even bigger word/name JayWilson, they are doing good job to what early D3 disaster has been Lets be happy its free:D

    I am honestly of the opinion that they are doing it out of guilt:

    *Guilt they still have not added PvP
    *Guilt they had the RMAH in the first place
    *Guilt that they removed skill trees for consolization
    *Guilt that they took 10 years to put out the third installment
    *And last but not leastly guilt that they were taken over by Activison *Looks pointedly a Kotic*

    and in hindsight, who can blame them for feeling this way ?

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