Batman: Arkham Knight Developers Abandon SLI/Crossfire Support

The PC port for Batman: Arkham Knight was troubled enough already, and one of the slim solutions players might have had to guarantee some stability and decent performance has just been shot down.

In a post on the Steam forums, one of the developers has confirmed that all work on implementing multi-GPU support for the maligned port has been abandoned indefinitely due to the poor returns it would have garnered.

"We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight," one developer posted in response to multiple questions about Crossfire/SLI support. "The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players."

"As a result we’ve had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature."

The confirmation that multi-GPU support will never arrive adds to the already long list of disappointments for Batman: Arkham Knight's PC release. The game's performance was so atrocious on launch that it was pulled from sale for a few months. Mortal Kombat X's PC launch was also troubled, with users finding they had to redownload the game's entire game each time it patched among other problems.


Comments

    How it feels with each report of their 'working to fix Arkham Knight...'

    https://youtu.be/mAUY1J8KizU

      Yeah, it's pretty shameful, isn't it? I just don't know how they let it get this. I feel like Rocksteady and/or WB took no care whatsoever for PC optimisation, or the community in general. I hope this is a costly lesson for whoever was ultimately responsible. Steam refunds don't allow room for a company to slip up like this anymore - you're going to get what you give.

        You can't point many fingers at WB, Mad Max was smooth for launch and I believe Dying Light was also fine, if not it certainly is now.

          This would be a much better point if it wasn't for the fact that the previous game in the very same series was released in a bad state and was broken in new and different ways by each subsequent patch. That earned them more than enough vitriol at the time to warrant paying better attention this time around. Now it wasn't as problematic as Arkham Knight, true, but the only reason it didn't get the same press and user reaction is because refunds weren't a thing yet.

          Last edited 20/11/15 2:56 pm

          WB have assisted in putting out some damn fine products. That shouldn't give them a free pass for shunting a piece of shit out the door.

    Aaannnnddd this is why i stick to PS4 gaming instead of PC for most games even though I prefer mouse and keyboard.

    This is an Unreal Engine game.

    One of the most universally available game engines across every popular platform.
    How in the world is it so hard for WB to actually get a decent PC 'port' working?

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