It can be difficult to digest the entirety of PAX Australia — there’s so many games, panels, people and costumes to see.
To help the digestive process, here’s our entire coverage of the event from the minute the doors opened (well, to the queue area anyway) to the minute the doors closed.
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Australian Indies At PAX Are Keeping Local Multiplayer Alive: Hayley’s been through some of the indie booths at PAX and there’s a high ratio of local/couch co-op games; have a read and discover some of the new indies that should be on your radar.
Master Of Orion: A Project Of Love That Became A 4X By Committee: I was keen to check out Master of Orion as soon as I saw it announced, and what is discovered was very much faithful to the original — although it’s difficult to see what it brings to the table that’s new for the genre as a whole.
Video Games In VR Don’t Have To Be First-Person: “We basically looked at the Oculus guidelines and ignored every single one of them.” That’s Shannon Pickles throwing out the VR playbook.
Don’t Bother Lining Up For The Fallout 4 Booth At PAX This Weekend: Hayley went to Bethesda’s booth for Fallout 4 and was left supremely disappointed, because there’s nothing shown at PAX that hasn’t already been showcased in a trailer or a livestream before. If you’re one of the many, many people excited for Fallout 4, save yourself the trouble and read her article instead.
The Queue Hype Is Real: While everyone was waiting for the doors and panels to officially open, I scoured the queues and spoke to some PAX attendees to see just how real the hype was.
A Guide To Playing Board Games At PAX Australia: The tabletop and board gaming area of PAX is a large part of the convention’s heart and soul, and Adam’s guide has all the info you need to get the most out of it.
The Australian Video Games That Don’t Exist: Mark visited The Arcade in Melbourne and took a moment to enjoy a series of posters for games that were never intended to be made, the in-jokes for developers.
Warren Spector Tells Gamers To “Vote With Your Feet” During Keynote Speech: The legendary designer got up and told people about what motivated him to make games — and why gamers shouldn’t be so accepting of what the industry is dishing out these days.
Someone Is Creating A Kotaku Inspired Game Character At PAX Australia: Mark convinced three very clever people to create a monster/sheriff. That abomination is will be spawned before PAX finishes this year.
Scott Ludlam: The Government Should Do More To Help Australian Video Games: The Greens co-deputy leader and Senator was probably one of the biggest drawcards on the Saturday panel-wise, and he didn’t fail to disappoint. Senator Ludlam helped illuminate the image problem facing video games in Parliament, and his insights are always worth listening to.
DESYNC: The Game That Takes FPS And Dunks It In A Bucket Of Neon: It’s not for everyone, but it’s hard not to notice DESYNC on the show floor given the colour and it’s similarities to Bulletstorm.
The PAX Freeplay Area Needs A Facelift: The freeplay and tabletop areas are part and parcel of PAX, just as much as the characters and the panels are. But the freeplay section, which adjoins onto the main exhibition hall and blocks the board and card gaming area away from the rest of the PAX din, looks cold and lifeless. Why?
RIP: The Indie Dream, 2008-2015: An indie developer made a coffin to show off his game that was filled with the sweetest of surprises.
The Weirdest Game At PAX Came From The Mind Of Four Year Old Boy: The buzz on the show floor about Inflatality has been immense, but even more interesting than the flailing balloon men is the game’s genesis.
PAX Australia, In Pictures: I took as many photos as I could, and if you couldn’t attend PAX or you wanted to relive some of the things you saw at the event, then go and have a look!
The First Steam Controllers In Australia Will Arrive Early Next Year:: I saved my tech chats for the Sunday but I wasn’t expecting to walk away with news about the Steam Controller. Sadly, it won’t be available in my living room tomorrow, but this deadline isn’t too bad.
An Australian Studio Pitched To Create A VR Tie-In For The Martian: The developers behind Earthlight have a history of working on unusual or experimental experiences, but that doesn’t mean they haven’t tried to work with big blockbusters in the past — and it’s a field of VR they expect will only become more commonplace.