Remember Noby Noby Boy?
I sure do. It remains one of the weirdest video games I've ever played. Today they just hit a milestone I never thought was possible.
The short version: Girl has reached Pluto. The last 'planet' in our solar system.
You may have forgotten what the hell that means or why it's important.
If you ever played Noby Noby Boy you'll know it's about stretching. Stretching and little else. Noby Noby Boy was more like a weird Stretch Armstrong toy than it was a traditional video game with set goals. But Noby Noby Boy was measuring something: it was calculating the distance its players stretched -- all of them combined -- and calculating how long that distance was in relation to far you'd have to travel to get to various different planets in the solar system. The idea was that another character, called 'Girl', would represent that process visually in the game.
For example, in February 2009, four days after release, players had stretched their Noby Noby Boys far enough for 'Girl' to reach the moon -- metaphorically speaking. The game's creators thought it would take two weeks.
Back then it seemed inconceivable that players could travel to the opposite end of the solar system, but that's precisely what has happened. Players have now stretched far enough to take the metaphorical 'Girl' all the way from Earth to Pluto.
Except for one little detail. Noby Noby Boy did receive a patch that sorta, kinda sped up the progress of 'Girl', which doesn't completely negate the achievement, but also kinda does. Just a little.
It's still pretty cool though.
And cooler still, the process doesn't end here. Technically the journey is less than halfway over. Now 'Girl' will do an about turn and continue her journey until she heads directly into the goddamn Sun. 'Girl' will not stop moving until she is naught but molten lava and ashes.
What a way for a metaphorical character representing playtime to go, huh?