Rollercoaster Tycoon World Bumped To Early 2016

I’m actually a little gutted about this; I was looking forward to turning my queue lines into mazes and making kids puke at the entrance gates over Christmas.

In a post on Steam, Atari and Nvizzio have announced that Rollercoaster Tycoon World will now be shipping in early 2016, with a more precise date to be announced after the second preview weekend kicks off.

“Our highest priority has always been to release a game that we’re proud of, one that lives up to the lofty standards set by the previous titles,” the developers wrote. “With this new timing we will be able to do just that – deliver a robust tycoon experience along with additional layers of polishing and tweaks that the extra time affords us.”

Pushing the game back slightly, according to the post, will allow the devs to add a suite of new features for launch, including an on-demand grid, a tool for fences, a better test mode for rollercoasters and better functionality in the rollercoaster builder, including predefined curves and lines.

A second beta test will also be opened up in December as a result of the move. “Our focus remains on the coaster builder with the additional tweaks and functionalities … along with a few other features,” the post reads.

The developers also noted that the first beta was lacking user-generated content, an in-game economy, a campaign, rides, simulations and people, features that people should be able to get their hands on before too long.

What are you looking forward to from another Rollercoaster Tycoon — or Tycoon-esque — game?

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