Call Of Duty Shows How Falling Off The Map Isn’t Such A Big Thing These Days

Falling off the map in a first-person shooter used to be a real annoyance. Insta-suicide, it was. One point off your total kills, your kill-death ratio soured just that bit more.

But with the evolution of movement in games, falling off the map is less of a problem and more of an opportunity. Like in Call of Duty: Black Ops 3.

I suppose in a way everyone should be thanking Mirror’s Edge, although in a more modern context it’s probably Titanfall that we need to thank for getting wallrunning in a first-person shooter downpat. But now that it’s part and parcel of many fast-paced video games, it’s also changed the way we look at falling off the map.

Falling into the abyss, you see, used to be a one-way drop into five seconds of downtime. But as this GIF from Black Ops 3 shows, modern movement systems means going off the edge of the map can actually be a really clever way to move around.

View post on imgur.com


The player above looks like they have a perk to improve the recharge time of their booster, although I imagine most Call of Duty players would be rocking that by now as a matter of course.

But the fun part is how it shows how something that has been a staple of map design is now something that can be used as a tool. It’s only just one incidence of how things have changed in first-person shooters over the years, but it’s a beautiful illustration all the same.


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments