Briefly: Here's an interesting League of Legends statistic: Riot's lead social systems designer Jeffrey "Lyte" Lin told Polygon in a story posted today that games that had a "role conflict or a position conflict in champion select" were 15 per cent more toxic "no matter what happened in the game itself". Glad they're addressing that!
League Of Legends Toxicity Starts In Champion Select
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On March 26, a top game development studio in Korea released an unusual statement about one of its employees. "The woman was mistaken in retweeting a tweet with the word 'hannam,'" derogatory Korean slang for "disgusting men." It continued, "In the aftermath of this incident, I promise that we will create preventative measures, including education, in a timely manner."
Independent studio Campo Santo (Firewatch) has been acquired by a most unlikely suitor - Valve, a digital store operator that once made video games. Three people familiar with the news confirmed the purchase to Kotaku today.