This Week In The Business: More Ambitious Than Molyneux

This Week In The Business: More Ambitious Than Molyneux

QUOTE | “It’s simply the most ambitious game we’ve ever created at Lionhead.” – An explanation for Fable Legends’ latest delay, as posted on the game’s official website by Lionhead Studios, a company founded by Peter Molyneux.

Elsewhere in the business of gaming this week…

QUOTE | “Azubu was there but was generally regarded as an elaborate money laundering scheme.” – Azubu CEO Ian Sharpe, on the streaming service’s reputation before he arrived in August of 2013.

STAT | 18 years — The lifespan of Agatsuma Entertainment, developers of the (sadly appropriately titled) fishing-based platformer Sayonara Umihara Kawase, which opened in 1997 and was shuttered by its parent company last week.

STAT | $US100 ($139) million — The amount of money Cloud Imperium Games has raised to create Star Citizen, the majority of it coming from the sale of virtual goods.

QUOTE | “We’ll be able to do things that are more edgy, preserving the quality we’ve had so far, while at the same time finding new challenges and exploring new areas.” – Hideo Kojima, explaining what he hopes to do with the greater autonomy he’ll have as an independent developer.

QUOTE | ” Contrary to statements from other sources, those layoffs are not related to plans of founding a workers’ council, particularly since we did not know of a council election nor the planned appearance of a union representative at our offices on the 25th of November.” – Goodgame head of communications and public affairs Dirk Hensen, insisting the company’s recent firing of 28 employees late last month was made for purely operational reasons.

STAT | 100% — The amount of Riot Games now owned by Tencent, after the Chinese publisher and majority shareholder acquired all remaining equity in the League of Legends studio this week.

QUOTE | “With Early Access, we did it three times with different results. There’s just so much baggage with that, and I feel like crowdfunding is something our community responds really positively to, and they feel the most empowered by it.” – Double Fine founder Tim Schafer, explaining why the company isn’t likely returning to Early Access anytime soon.

STAT | At least 16 — The number of patent lawsuits Texas-based Virtual Gaming Technologies has filed against companies like DraftKings and Electronic Arts since it first registered with the state in September.

QUOTE | “We believe that the market is going to explode, and there is a huge need gap for good quality local content.” – Nazara Games CEO Manish Agarwal, on the need for developers to target Indian gamers with Indian content.

QUOTE | “[I]f developers are feeling confident that there’s a fan base that wants their content, then they will tend to take more creative risks. They will feel more comfortable about launching brand-new IP, which I think is the life-blood of the industry.” – Sony Computer Entertainment head Andrew House, on how a resurgent console market has made developers less risk-averse.

STAT | $US1,052,110 ($1,464,988) — The amount of Kickstarter backer funds augmented reality company CastAR is refunding after completing a Series A funding round. Those who supported to receive hardware will still receive a CastAR consumer system when it launches.

Top image via Shutterstock


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