Dustin Browder Responds To HOTS Hate Over Stale Meta And Slow Updates

Can we take a moment to appreciate Dustin Browder? The game director on Heroes of the Storm is always answering peoples’ questions on Twitter, despite some of them being asked in a not-so-nice way. After the latest hero addition and two months of stale meta, he’s been hard at work.

After the last major balance update, the game has favoured certain heroes a lot, and many ranked matches have been samey for a while.

A little tangent — while in Vegas for the Americas Championship, I was standing near Browder at an afterparty and couldn’t help but overhear a few things. The guy really cares about the community, there was lots of talk along the lines of “Those are our people, we’ve gotta do our best for them.” In an age of “don’t read the comments”, when people regularly have contempt for their fans, I was impressed.

Anyway, back on track. Let’s take a look at what Browder has to say about some of the community’s concerns. For some of them, you might need to click the link to see the question he was asked.


Bans are probably the most requested feature at the moment, as it would offer a chance to get rid of whatever the overpowered hero of the time is and create more diverse games.


The charge is very stoppable.


We need it!


That’s a tough one. There are certainly good players stuck in elo hell right now, and it’s tough to work your way up when you’re only 10% of the in-game actors. But the MMR system does need improvements, and Blizzard won’t be able to work with a blank slate.


Hooray! Here’s hoping it’s ready next patch.


Death recap is another good priority. Sometimes you just don’t know what the hell killed you.


True that, brother.


It really, really doesn’t.


Yep, that arena mode they teased looked like great fun, but it’s understandable it won’t be out for a while.


Hard to implement, but would be very cool. Currently the stats displayed are interesting, but with all the crazy hero roles in this game, it’s hard to use them as solid performance indicators. Things like sustain damage and burst damage (at a crucial moment) are hard to gauge the effectiveness of. Depending on your talent choices, you could be playing different roles as well. It’s also open to manipulation. If “hero damage” is included in MMR adjustment, for example, a Raynor might feel like it’s a good idea to go for Giant Killer and shoot the tank.


Geez, lay off the guy. They’re doing their best.


Well, I hope they bring it back at some point. It was one of those maps that was so different to the usual MOBA map it gave HOTS more innovation points.

You can follow Browder on Twitter here, and he regularly responds to queries about the game. Unfortunately it’s been a lot of “I understand” and “No ETA” for a bit, but that’s because the last patch was a huge scaling change and there were bound to be some after effects. Here’s hoping to some balance changes soon.


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