Bandai Namco Has Created A Terrible Way To Play Pac-Man

And it doesn't involve VR or taking pills in real-life.

It's Pac-Man Powered by Moff, the latter of which is a smart wearable toy for children. Moff actually raised over US$78,871 over a year ago on Kickstarter, promising to deliver a smart toy that changes everything you hold into toys.

"When the Moff band is put on your wrist and it connects to apps wirelessly, it will sense your movements and the apps will analyse and respond to them, and give many varieties of play experiences with different sounds."

So naturally, the best collaboration for Moff in the world of video games is Pac-Man. Let's watch.

"We are providing kids and families a new user experience to enjoy a classic game while staying active. We want to keep kids moving," Moff chief executive and co-founder Aki Takahagi said in a press release this morning. Precisely how kids are meant to keep moving while focusing on an iPad — so they know what movements they're supposed to be making — isn't the important part, obviously.

The only video on YouTube now is listed as a concept, but there's an extended version over at WMC Action News 5 that showcases just how dire it is. Apart from the frame rate looking utterly trash, the motion controls look awful and the aspect ratio is questionable.

And let's not talk about that high five, which isn't in the concept video. Really, follow the link above and hunt it down. It's like the ground zero of bad high fives.

Worst trailer of 2016 so far, then. Pac-Man's wrist-band powered tie-in is due out later this year, for masochists and parents who like tormenting their children.


    Greatest innovation since the Powerglove.

      At least the Powerglove had a slightly cooler name.

    Hmm... [strokes chin ponderously]

    So the thumbnail is a kid who looks like they have just "discovered" themselves.

    Can we at least talk about how amazing the voice-over is on the product brief link?

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