One of the creators of DOOM is back with something special.
Romero released “Tech Gone Bad” out of the blue this morning, which he described as a “warm-up”. A warm-up to what, though? Hmm.
It’s been 21 years since I made a DOOM level. Here’s my version of E1M8 using DOOM1.WAD. https://t.co/ueKM7gBbXd pic.twitter.com/NlmA9aIALN
— John Romero (@romero) January 15, 2016
Here’s how Romero describes the setup for this stage:
After exiting the Computer Station you knew the worst was up ahead. You still hadn’t reached the place where the demons were coming from. The steel door shuts behind you as you realise you’re there; you’re at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it’s time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.
You can download the level over here.
Comments
5 responses to “John Romero Releases First DOOM Level In 21 Years”
Romero really knows how to get me in the mood, ha-ha-ha. 😛
It’s the hair, isn’t it?
Such luscious locks, who could resist?
wowsers
I thought I would just play the first 7 levels on hurt me plenty just to get back into the swing of things, map 8 starts and BAM, dead within a minute,
If you look at the map, it appears john has been very meticulous with room layout and complexity and enemies to the point the level feels out of place because it has such a different layout, feel and difficulty spike…. it would fit better as a Final Doom level.
BUT Doom(2) IS my favourite game of all time so I shall work through it with a joyful glee that I am playing a game that has just been tweaked by one of the original devs that helped to bring this game to the masses all that time ago.
Yay for Doom! happy face.
Nice writeup. Doom 4 this year, fuckkk yehhh!