Mighty No. 9 Delayed Yet Again

Mighty No. 9 Delayed Yet Again

Originally expected in April 2015, the Mega Man-like platformer’s release date was first moved to September 15, then to February 9 of this year. This latest delay shifts it to spring 2016. At the earliest.

The delay was revealed in a project update sent out today to backers of the original Kickstarter campaign. In it, Comcept CEO Keiji Inafune cites “bugs inside the network modes, and specifically problems with matchmaking” as the reason for the delay.

He went on to say that these problems, themselves, are caused by the large number of supported platforms (the game’s coming to basically every console, handheld and PC), and the fact that the game’s engine, Unreal Engine 3, is no longer being updated.

Inafune further writes that they’d like to “confirm everything to be ready” before providing a new release date, but that they expect the date to “realistically be in Spring 2016.” This being the game’s third’s delay, it’s a wonder they’re risking saying even that much.


  • You know, if they announced the original release date to February 9th and delayed it for the first time, people wouldn’t be that angry.

    It really seems more like they just underestimated how quickly they could have made the game. Giving everybody an answer that would make everybody happy instead of what would be reasonable.

    I don’t get why anybody would still be angry about this. Especially people who didn’t pay up for the Kickstarter (why are they bitching about not spending their money?). Anybody who puts money into a Kickstarter should be aware of the risks and problems that can come from such projects. Delays should be expected.

    • Giving everybody an answer that would make everybody happy instead of what would be reasonable.

      I think that pretty much sums up crowdfunded game development. Developers go from trying to please heartless publishers with unrealistic expectations to trying to please hardcore fans who have too much heart and equally unrealistic expectations.

    • Delays should be expected from start-up groups, from people who don’t know what they’re doing, from newbies and from incompetence. Delays shouldn’t be expected from people who’ve been in the business long enough to not have a fucking clue what they’re doing.

      And in general, it’s not unfair for people to expect that a product be delivered in a standard amount of time. It seems like a lot of delays these days are bred out of incompetence, poor time management and over-promising, don’t fault the consumer.

  • Game’s actually just entirely done, they’re just delaying it because one platform out of like 20 is holding it back, instead of having delayed releases for platforms. It’s a joke.

  • People get angry when developers are untruthful and rush games out before they are ready.
    But they also get angry when they do the right thing and delay the game to iron out the bugs.
    I don’t get it.

    • The game’s been delayed twice. It’s release pushed back an entire year, that’s more than just “bug-fixing” unless it’s something major, and if it’s something major how come it wasn’t noticed nor dealt with beforehand.

      This smells more like incompetence, which from what we’ve seen of Kickstarter doesn’t surprise me in the slightest.

    • There’s reasonable delays, like wait a month while we tidy up that network code. But than there are unreasonable delays. This falls somwhere in the middle, I think the biggest problem is this is coming out on pretty much every platform. 3DS, Wii U, X360, XB1, PS Vita, PS3, PS4 & PC. That’s 8 Platforms, so that could very well be 8 sets of networking issues to fix.

      How much staff, how much time it takes, for all I know it could be a handful of guys working on this without a major studio backing them.

      I’m interested in this game, it’s as close as I’m going to get to a new Megaman. But I’m glad I didn’t Kickstart it.

  • It was Shigeru Miyamoto who said “a delayed game is eventually good; a bad game is bad forever”. And he was referring to Ocarina of Time when he said that, which was originally supposed to be an N64 launch title, so he knows what he’s talking about.

    And yes, before you get smart, this was in the days before patching. But are you saying you LIKE it when companies shove a broken game out the door then shrug and say “eh, no biggie, we’ll patch it later”? And before you mention Daikatana and Duke Nukem Forever, Miyamoto said “delayed”, not “stuck in development hell”.

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