Cheaters are the bane of multiplayer games’ existence. Regrettably, however, some games go easier on them than others. For a while, Rainbow Six Siege was one of those games.
As part of the recent 1.3 update, Ubisoft improved cheating countermeasures (albeit in a vaguely described way) and, crucially, instituted a no-tolerance anti-cheat policy. As they explained:
“Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offence.”
While not so overwhelmed by dirty cheaters that good, clean fun is just a few greasy footprints on a rotten floor, Rainbow Six definitely has its fair share of scum — wallhackers, aimbotters, etc. However, it is a little harder for players to identify Rainbow Six cheaters simply because the game includes tools that give players a positional leg-up on one another — things like drones and cameras, as well as the heart monitor, which can let you peep through surfaces. There is, in other words, pretty big potential for false positives. Ubisoft, then, needs to be extra vigilant in identifying and booting actual cheaters.
I’m glad that Ubisoft is working hard to give cheaters the boot, but I hope their tools catch up with their policies. Before the latest update, I saw complaints that the current anti-cheat system is just too slow, or that it never noticed obvious cheaters in the first place. Despite this, Ubisoft insisted that it was a good system. It’s good to see that they reconsidered.
In multiplayer games, the battle against cheaters is never truly won, but there’s a big difference between a game where cheaters are under heavy suppressing fire and one where they have the run of the place. Let us hope that Rainbow Six Siege remains the former.
Comments
3 responses to “Rainbow Six Siege Finally Cracks Down On Cheaters”
I guy phased through a solid wall last night and was floating in the air above us and killed me and my team mates then he phased back out again.
It was obvious he was cheating because it showed him on one side of the wall then slowly moving through it on the kill cam then backing out again.
That is a bug, I have experienced it myself. If I run while starting to rappel or if I move while breaching it will sometimes put me on the other side of the wall while still rappelling
I think it’s a bit more complicated than just cracking down on cheaters. It’s not about games being tough on cheaters it’s about some games dealing with them more quickly/effectively than others, providing an environment people can play in without concern of cheating, and minimizing the exploitable holes that they can use to cheat in the first place. Like real life crime thumping your chest about being tough on cheaters is usually a sign that you’ve critically failed to actually deal with the issues.