We had previously heard from Nintendo on Twitter that Australia and New Zealand’s release date for Bravely Second: End Layer (3DS), the sequel to Bravely Default, would line up with that of North America. We’ll get the game on the 27th. But along with a release date confirmation, Nintendo has revealed a little bit about a new risk/reward system for its combat.
As if February wasn’t already crazy enough for games. If Bravely Second is anything like Bravely Default, the full run of its campaign (including the “kill all the same bosses again” trick) could take you 100 hours to finish.
But the new combat system Nintendo is talking about could save you some time, if you’re good at said combat:
Bravely Default’s innovative Brave and Default tactical battle system returns with even deeper layers of strategy. As before, players must balance risk and reward in turn-based battles: characters can make multiple moves in one turn, but this leaves them unable to move in subsequent turns. One new feature in Bravely Second lets players put their skill and their nerve to the ultimate test: after winning a battle in a single turn, brave warriors can immediately start another, more difficult encounter for the chance to earn increasing rewards. Chaining these battles together is a swift way to level up characters and jobs, but defeat means losing everything earned during those battles, so discretion should always be the better part of valour.
So after you win a fight, you can basically continue to say “double or nothing” until you’ve been worn down enough to need to head back to town. It could be a faster way to level up just by hitting trash mobs right outside the town; if you’re game enough to do it in a dungeon (or against a boss? Is that possible?), full respect.
That said, it will undoubtedly be a very complicated game, so who knows if there’ll be another infinite/invincible strategy like the Four Valkyries:
Check out some of the screenshots below. One of them shows the double or nothing system. Fighting again for 1.5 times the reward? Hmm, I wouldn’t risk it vs a tough enemy.