Ever notice Fallout 4’s awesome mushroom clouds? They look damn convincing! Here’s how Bethesda did it.
Simonschreibt dives into the technical details that go into producing a mushroom cloud in Fallout 4, and it’s a fascinating watch:
Basically, in order to nail the motion of an explosion, the textures of the mushroom cloud are moved along particles. The game also takes care to dissolve fire into smoke as the explosion expands and rises, and it does so via a loopable texture that looks like this:
Simon explains how Bethesda takes that and tweaks it, all so that our Fat Man devastation can look a little bit cooler. Neat! Now to go find some mini nukes…you know, for science.
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2 responses to “What Goes Into Making Fallout 4’s Impressive Atomic Explosions”
Love stuff like this. Really cool to see the problem solving around graphics in games, even if I don’t understand a lot of it.
Fascinating stuff.