Capcom Working On ‘Permanent Solution’ For Street Fighter V Rage Quitters

Capcom Working On ‘Permanent Solution’ For Street Fighter V Rage Quitters

No one likes rage quitters. Even rage quitters hate rage quitters. Not only does the recently-released Street Fighter V has its fair share, but aborting pre-defeat is an excellent way to circumvent the associated consequences. The good news is, Capcom has plans for these digital ne’er-do-wells.

According to the latest Street Fighter V update post on Capcom Unity, the developer is “well aware” of the issue of players who intentionally disconnect to preserve their stats.

Although it can’t provide specific details, or even a date, Capcom is toiling away at a “permanent solution”. In the meantime, it won’t be standing idly by:

We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment. That said, we are going to take direct action starting next week to punish those players who are abusing the system.

This punishment will be severe for the worst offenders, but we will need the community’s help with this. We will follow up with more details next week, but over the weekend, please record every instance of rage quitting you encounter.

The post mentions that PS4 players should use the console’s Share function, but states “any video evidence will suffice”.

SFV Post Launch Status Update Vol. 5 [Capcom Unity]


        • And need to sort out their connection. I’ve seen (and had to fight against) some horrifically bad connections, but the connections themselves don’t drop. If they’re dropping, you’ve got a bigger problem.

    • Exactly. This is the best solution. It’s good that Capcom are addressing it.
      I just wish they would address losers who hack leader boards.

  • Rage quitters (and save file hackers) are basically the gaming equivalent of Eric Cartman throwing a tantrum. And should be treated as such. Laughed at and made to go to their rooms (a loser server). I’d also throw in some public ridicule but that’s just me.

  • I’m mystified that people who are paid money to make games for a living didn’t implement something as simple as making disconnects count as losses. I guess none of the SFV devs have been playing Call of Duty, sticking to their own product instead.

    • I never encounter a competitive online game that doesn’t treat disconnect as a lose. Even yahoo’s internet-chess back in the ’90s would punish you for leaving.

  • On the one hand I’m all for it, on the other their servers are still really rubbish on the best of days and I’ve lost a bunch of LP to lag, teleporting and dropped inputs because I didn’t want to quit the match when it became unplayable. It also doesn’t help that their matchmaking doesn’t always work and you’ll get matched with someone who happened to have five seconds of good connection before dropping to a 2 or 3.

    I hope they come up with something that fixes all the problems at once though because rage quitting has become so ridiculous that people will rage quit casual matches just to deny you EXP and fight money.

  • I haven’t had a single rage quit on PS4. Surely its more aggravation than its worth closing the game then reopening it etc.

    Loving Gief.

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