PS4 players of Campo Santo’s Firewatch who’ve been jealously eyeing off their PC counterparts, it’s time to glare elsewhere. The developer has released a meaty update for the game on Sony’s console.
The details are up in full on Campo Santo’s website, but here are the pointy points:
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.
The post goes on to mention that the developer is “working with Unity” to update the game’s engine to the middleware provider’s latest, which it says should provide better and bigger improvements.