Master Of Orion Hits Early Access

Master Of Orion Hits Early Access
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Wargaming’s updated interpretation of Master of Orion is now available on Steam Early Access, as well as GOG’s “Games in Development” initiative. After hearing about its expensive-sounding voice cast, we finally have the chance to give the game itself a go.

According to the Early Access FAQ, the plan is to refine the game for at least three months, with no changes in price after its final release.

Speaking of price, it’s about $US50 ($70) on both Steam and GOG, though this gets you the new game along with all three previous Master of Orion titles.

Early reviews are positive (85 per cent on Steam, 4/5 stars on GOG), so that’s a good sign. Hopefully it remains in good shape.

Master of Orion [Steam]
Master of Orion: Collector’s Edition [GOG]


  • GOG list it at A$54.19 at the moment, so they’re significantly cheaper than Steam. That does still include the earlier games.

    (Personally I always preferred the original game to its sequels. Not unusual for MOO 3, more so for MOO vs MOO 2.)

  • If you’re an old-school gamer, you’re not going to be happy.

    Yet another beloved series simplified for the broadest, modern-gamer audience possible.

    I’ve already requested a refund on steam. I know it’s early access, but I don’t see a way back for this one. It’s too far down the path of this design ethos to return.

    • Really? Please elaborate.

      As a point of reference, I have hundred (possibly thousands) of hours logged in MOO2. It is one of my favourite games of all time. So I think I have a pretty solid point of reference, and I am cautiously optimistic about the path that Wargaming have taken.

      I mean… let’s break it down.

      Tech – this has been simplified a little, but that isn’t entirely bad. Honestly, MOO2 had very few hard choices when it came to tech – most of it wasn’t used, so giving every race most of the tech but still making them choose at important stages isn’t that big a deviation from MOO2.

      Diplomacy – almost exactly the same as MOO2.

      Races – hard to say, since they haven’t introduced half of them. The ones they have introduced are pretty similar to their MOO2 counterparts. I’m waiting until they introduce custom races so we can really see a breakdown of all the racial perks and how that plays out.

      Combat – this is the biggest difference. Yes, it’s real time (Shock! Horror!). Sure, maybe the automatic combat is a little simplified (even though you could do the same in MOO2), but you still have control, so I don’t see it being a huge issue.

      Colonies – still almost exactly the same as MOO2… to the point that the build queue is even shorter.

      Fleet management – this is probably the biggest simplification they’ve made. Being able to upgrade your fleet on the fly is a big change, but I think they’ve made it work. It’s less about getting a cheap fitout combo (MIRV nukes, anyone?) and pumping out a billion ships with that fitout, and more about strategic-level thinking; I think this is a good thing.

      The only thing really missing is the espionage aspect, and this is coming.

      I mean… I’d love to hear why you think the way you do, but I’m only seeing positives at the moment, and I’m expecting it to only get better.

      • How does beta-MOO’s combat compare to MOO3 and MOO2? It’s real-time, but MOO3 real-time where you’re just looking at pixels shooting at each other with no real input from you, or closer to MOO2 where you can direct ships to fire at certain targets / certain weapons?

        • Ships start on autopilot, but you can direct them like in an RTS. Mostly it’s just controlling the movement and targeting of ships (they’re on auto-pilot by default) – however, later in the game there are a few ship abilities that you can activate during combat.

          So yeah… it’s essentially like MOO2 combat in real time.

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