Street Fighter 5’s Servers Went Down Indefinitely And Came Back Within An Hour

On the initial launch day, it seemed like things would be OK for Street Fighter 5’s multiplayer mode. The game was missing plenty of content, sure, but when matchmaking worked it worked well.

But then things took a turn for the worse this morning. That culminated in an announcement around lunch time, with Capcom announcing that the servers had to be taken down “indefinitely”. Which lasted for less than an hour.

The latest round of maintenance for the SF5 servers began earlier this morning. The maintenance window was supposed to last only three hours.


But the problems weren’t fixed. The maintenance window was extended by an hour. And then another hour. And then just before 1:00 PM today, the situation became a touch more critical.


Only just an hour later, however, everything was A-OK. Servers were back online. Nothing to see here folks, move along.


The question remains: what happened that Capcom could go from extending the maintenance window in hour-long stretches to an indefinite suspension of service to situation normal in the space of a few hours? One answer could be mixed internal messaging, with the communication/marketing teams perhaps being fed one explanation and not being fully updated once the situation had changed.

Either way, it’ll be interesting to see how the servers hold up over the coming week. Multiplayer services are usually far more reliable in the second and third weeks post-launch than their first, although sometimes it can take far, far longer before things settle down. Just ask anyone who bought DRIVECLUB on release.


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