The First Hour Of Megadimension Neptunia VII Says It All

The first PlayStation 4 entry in Idea Factory's girls as game consoles role-playing game is out in North America today, and coming to Australia later this month. I'm betting it will take less than an hour of playing to decide if Megadimension Neptunia VII is for you, so here's an hour of playing. Mind the NSFW screen at the end. The Hyperdimension Neptunia series centres around the adventures of a group of anime CPUs, basically the physical embodiment of video game consoles. Each lives in their own city populated by their fanbase, whose devotion grants them the power to transform into super-powered versions of themselves.

The main protagonist of the series is generally Neptune, the embodiment of the Sega Saturn (of all things). Joined by Noire (PlayStation), Vert (Xbox) and Blanc (Wii), they go on turn-based RPG adventures packed with video game references, meta humour, fourth wall breaking and the odd risqué fan service scene.

Hyperdimension MK II for the PlayStation 3 introduced four new characters. The CPU Candidates are the handhelds to the CPUs' consoles. Nepgear represents the Game Gear, Uni represents the PSP and twin sisters Ram and Rom are the Nintendo DS.

That's all you really need to know as Megadimension Neptunia opens.

I realise a full hour of commentary-free gameplay might be too much for some, so here are some timestamped highlights.

The First Hour Of Megadimension Neptunia VII Says It All

00:00: New Game Start — The game opens with a dramatic call for help.

The First Hour Of Megadimension Neptunia VII Says It All

01:23: New Game Start Again — The game is presented as a trilogy of adventures, each with their own name. This is the first.

The First Hour Of Megadimension Neptunia VII Says It All

04:10: It's Thinking — In which a Sega Saturn discovers a Sega Dreamcast.

The First Hour Of Megadimension Neptunia VII Says It All

08:10: Swallowed — The Dreamcast creates a vortex, sucking the sisters into a strange dimension.

The First Hour Of Megadimension Neptunia VII Says It All

13:50: Fourth Wall Shattered — Neptune knows what's up.

The First Hour Of Megadimension Neptunia VII Says It All

17:00: Tutorial Battle — A massive monster appears! Also a massive pushover.

The First Hour Of Megadimension Neptunia VII Says It All

24:38: Mad Skills — Showing off a couple of the game's flashy starter abilities.

The First Hour Of Megadimension Neptunia VII Says It All

31:45: Meet Uzume Tennohboshi — She's the Dreamcast CPU, a new character.

The First Hour Of Megadimension Neptunia VII Says It All

38:23: The Big Bad Arrives — She destroys worlds.

The First Hour Of Megadimension Neptunia VII Says It All

43:33: Wicked Cool Base — All three girls agree, home base is pretty cool.

The First Hour Of Megadimension Neptunia VII Says It All

52:03: Dreamcast Transform — Uzume reveals her true power. It's adorable.


Megadimension Neptunia is a very pretty, very Japanese role-playing game with a very specific set of fans. The series definitely isn't for everyone.

INCOMING NSFW

Just in case you've never touched the series but are intrigued by what you've seen in the first hour, I grabbed a shot from a half hour further in that will likely make or break the deal.

NSFW FINAL WARNING

The First Hour Of Megadimension Neptunia VII Says It All

Just some personified game consoles, taking a bath. You know how it is.

Megadimension Neptunia VII will be available PlayStation 4 on February 12.


Comments

    Looks awesome! Still got to play MkII and V though... :-(

      I picked up V again to play it on PC. Will wait for this one to hit PC as well.

    The Neptunia games started out badly (the first one was almost unplayable) but improved considerably over time. This looks like pretty much more of the same, although presumably without the Stella's Dungeon stuff added in the Rebirth games.

    The main problem with them with the more recent incarnations is that they occasionally get carried away with their own attempts to be funny and spend far too much time on dialogue. Its one of those series where you sometimes want to tell the game designers to please have the characters shut up and let me play...

      I remember playing Producing Perfection and wishing the exact opposite. The game was so bad I sometimes wished that it had been just a VN with gameplay at all.

Join the discussion!

Trending Stories Right Now