Thomas Romain is a terrific artist working in the anime industry in Tokyo. Previously, he showed how to draw detailed buildings. This time, we’re going to learn from him how to draw backgrounds.
Romain has an impressive resume, including art direction on Symphogear and mecha design for Space Dandy. Over numerous months, he’s been kind enough to share his insight and tips on Twitter. His advice is wonderful and will no doubt make you a better artist. I think it’s great he takes him out to share his knowledge.
If you don’t follow Romain on Twitter, you should.
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
[Image: Thomas Romain]
For more, check out Romain’s Twitter account. You can also read an interview with him on Robot-Envy.
Top image: Thomas Romain
Comments
2 responses to “Tips For Drawing Backgrounds”
Good guide! Thanks 🙂
This stuff is very helpful and invaluable. I know I made lots of the shown ‘mistakes’ when coming up with my backgrounds in my comic work.
Just getting into digital art so I’d love to see more stuff like this. Cheers!
Fantastic Guide, more of this would be appreciated. Especially if you can find some guides on how to draw female superheroes like Scott J. Campbell. I want to pick up some new techniques but the unique artists like Scott Campbell and Hyung-Tae Kim don’t tend to do many classes or tutorials on there work. I would love to get insight by Kim or Campbell on their technique and tools.
I have been doing 2D/3D art for 9 years now professionally, and it never hurts to brush up on these tutorials and guides. These sorts of guides are fantastic for beginners and even for professionals sometimes, especially people wanting to get into 3D level design.
Also look at http://www.kotaku.com.au/2015/04/how-to-draw-detailed-buildings/
A older Kotaku post about drawing buildings that I bookmarked a while back that was also very good. Had some great info on building a room up from a floorplan.