While we’ve already taken a look at some of the concept art behind XCOM 2, a number of the game’s artists have — with the game now out — been able to share a lot more of they stuff they worked on.
They have dumped a ton of it in this Polycout thread, which you should check out if you want to lose the day admiring weapons, mutton chops and faces, but I’ve posted some highlights here.
Below you’ll see 3D models, animation and texturing work done by Chris Sulzbach, Alan Denham, Marie-Michelle Pepin, Louis Ferina, Ben Leary and Daniella Zeman.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
One response to “Fine Art: The People, Guns & Graffiti Of XCOM 2”
Got to love the human bursting from the chest of an alien 🙂
Thought there would be more of those snake women perverts here…