"Change the engine." It's one of the most frequent quips, albeit in various forms, about Telltale games these days. The graphics are janky. The models are old and dated. The animations look out of place. Change the engine.
As it turns out, that's precisely what Telltale are doing.
The company recently held a panel at the South by Southwest (SXSW) convention in Texas into their latest property, Batman — The Telltale Series. At the panel, which took place over the weekend, some of the studio's executives outlined the motivations for making another Batman game, how they plan to flesh out Bruce Wayne in their game, and the potential to choose whether you want to address situations as Bruce Wayne or Batman.
But perhaps one of the most important admissions, particularly for those who have a degree of lethargy with Telltale's titles, was the revelation that the engine would be updated. "We've got a whole lot of new technology that's going in that you'll start to see in Batman and Telltale games going forward," Kevin Bruner, co-founder of Telltale, said.
"So expect something more [The Wolf Among Us] direction than [Rocksteady's Batman games]," he continued.
You can watch the panel in full below. It kicks off from 2:54:06, or you can automatically jump to the start via this link.
"But we've really embraced this kind of 75-year history, the comic history, the printed history of the franchise and really wanted to bring that to light. We have a bunch of new engineers that have been working on rendering technology and non-photorealistic rendering technology," Bruner added.
"It's very much upgraded from the kind of things you've seen from the Telltale games in the past ... it's still a Telltale game, it'll be evolved from what you've seen before, but a more significant step than you've seen from any of our products in the past."
They added that the Batman series will launch in the American summer, otherwise known as our winter, although it'll most likely be some time before all the episodes are released.