Minecraft Is Gorgeous In Unreal Engine 4

Minecraft Is Gorgeous In Unreal Engine 4

Dayshot: What we’ve got here is a “Minecraft-Like Infinite Voxel World” built in Unreal Engine 4. In layman’s terms, it’s a very pretty but limited Minecraft demo running in a triple-A game engine.

John Alcatraz, the creator, showcased his Infinite Voxel World on the UE forums last week, and shared it yesterday on r/minecraft. As he explains, the project didn’t start out as a Minecraft tribute:

While it’s looking similar to Minecraft, my intention was not to create a game similar to Minecraft, but just to see how easy it is to make a voxel based game with good performance using Blueprints only in Unreal Engine 4. The Minecraft look then later came when I searched for textures, and actually the whole internet is filled with public domain texture packs for Minecraft. So it was the best way for me to get textures for a voxel based project, since I am no artist. And let’s be honest, it does not look bad like this, having the graphical power of UE4 combined with the pixel look of textures which were intended to be used in Minecraft.

Essentially the demo behaves like a very basic version of Minecraft. You generate a world using a seed, and then you can dig:


Go down to bedrock level:

Build a crappy cobblestone fort:

Chop wood:

Build a crappy wooden hut:

And so on. You can collect a few types of blocks and build with them, but there isn’t any crafting involved, and there’s no biomes to explore, resources to gather, mobs to hunt or treasure to loot.

Gameplay-wise you’d get a lot more out of proper Minecraft with shader mods installed, of course. Still, it’s a pretty impressive proof of concept, and a lot more interactive than your average UE4 demo. Check it out in motion:

Or, if you want, you can grab the demo through the link in the video’s description.

Dayshot showcases some of the prettiest, funniest game-related screenshots and art that we can find.


  • Silly guy. Doesn’t he know who owns the Minecraft IP?

    That looks exactly like Minecraft.

    • True but Notch released the textures and artwork as “free to use for whatever you want” at a very early stage. Im pretty sure that precedes any claim Microsoft has now. Also the reason i think for there being so many damn clones now.

  • Minecraft: EXTREME Edition – Now with 100% more bloom!

    but seriously, its minecraft… why?….

    • Because making a voxel-based world generator and interactive world in an existing engine is pretty challenging. Nearly every ‘they did X in UE4’ article you see is someone doing a proof of concept or educational challenge. Yeah, this is a clone of Minecraft, but what he learns from making this can be carried over to other projects where he can do some pretty cool new things.

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