Static Podcast: When Will Indies Take Over The Gaming World?

The best Easter Eggs in video games, ridiculous gadgets for the home, a lifehack for cosplayers, plus we answer your question: when will indies take over the gaming world?

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Host Rae Johnston is joined by Alex Walker from Kotaku Australia, Gizmodo Australia's Campbell Simpson and Lifehacker Australia' Hayley Williams.

As always, a big thanks to The X Studio.

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    Oddly specific and probably useless kitchen gadget? Sorted, check this baby out:

    Couldn't stop laughing when Dad brought that home.

      Does that count as a "providing a solution to a problem that should never have existed in the first place" type gadget? Either way, thank you sir, I had a good chuckle...

    I am actually more curious into what ultimately defined Indie as what it is right now. It literally means Independent Developers but isn't every studio an independent developer? Except first party studios, everything else is "indie" in that sense.

    How did it end up being indie = non AAA games, developer = AAA games?

      The rating comes from the amount of advertising and budget attached to a project. i.e. AAA means they are spending a ton on the game and advertising. Generally this is done through a large publisher.

      Indie means that the studio is self funded (no publisher).

      Most other studios have a publisher, but not enormous development/advertising budgets.

      We are also now seeing rise what what is dubbed as III-games (triple i) as well. Indie studios who are spending a bunch of money on advertising, but still have no publisher. Generally this is small studios who struck it big and are making other high quality games on a big budget and doing a bunch of marketing.

      Technically under this whole system, Valve is III as they don't have a publisher anymore (but hey, they don't really seem to make games anymore either).

        AAA / III represents the games, not the developers.

        But it is weird, I understand that developers that are directly under a publishers are not exactly Independent due to the publisher having control of the development process such as Activision , EA etc.

        The new Kojima Production is classified as Indie at the moment.

        The line is quite blurred in deciding who is indie and not, if we list out the requirements to be indie, internal studio development, self publishing, no publisher contract, that makes Valve fall into that category too. There was a debate whether Crytek is considered as indie as well but following the requirement, indeed they are classified as indie.

        I am not sure since when that Indie started to represent 2/1 man team, low budget, make hipster games only.

        Clearly indie represents Independent Developers that include quite a number of big studios worldwide, but the public seems to be trying to twist that category into low budget studio and kick out studios such as Crytek.

        If Crytek is not "indie", what are they?

          I think they are misappropriating the term indie to try and sell Kojima's change. Indie only means that the studio has no publisher when they released a particular game. Kojima is being backed pretty hard by Sony. His new studio is (currently) small, but that doesn't qualify someone as indie.

          Indie has always meant no publisher. But as you point out, there is a marketing trend of recent to try and sell a studio or game as "indie" just to be trendy when it in fact isn't really an indie game.

          Crytek would be either a regular studio or AAA. Farcry 1 was published by Ubisoft, Crysis by EA, and Ryse by Microsoft. So they've had major publishers with every project. The studio itself doesn't seem to be owned by a publisher, as is often the case, but they still rely on them for different projects.

          From that, I think one of the issues is that people forget about the middle ground between indie and AAA, where most studios are. This category includes all of the games that are funded by publishers, but enormous amounts of money aren't spent on them and their advertising. Sometimes these are referred to as B games, although I've never really heard the term used before.

            As I have said, there are no regular studio or AAA studio. AAA represents the game, not the studio. You are either independent or not-independent developer. You are confusing the term and using it to represents studios but it is wrong. The same as what you refer to B games, which are games, not studios.

            Being backed by a publisher does not mean the team is not indie. Is Hello Games an indie? They definitely are and being backed even harder by Sony.

            Unfortunately in the end, Crytek IS classified as indie as they are an independent developer, they are not contracted to any publisher thus independent unlike first party studios like Microsoft Studios for Microsoft and SCE Japan Studio for Sony.

            As long as you are not contracted by a publisher, you are indie. Crytek is indie, Blizzard is not. Hello Games is indie, SCE Japan Studio is not.

            As I have mentioned before, people are confusing indie as low budget, non-AAA game developers but in fact indie can make AAA games.

            The Witness is a $6 million dollar development game but it is still considered indie game.
            No Man's Sky is considered indie too.

            Too many general assumption that needs to be corrected. It is unfair that only poor developers can be called indie while bigger studios can't be.

    When Will Indies Take Over The Gaming World?
    Probably when they can create works of art at a level that takes teams of literally hundreds of people to acheive.
    At which point they won't be indie? So... never, I guess?

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