What Makes LEGO Star Wars: The Force Awakens Different From Other LEGO Games

With 18 LEGO movie games released since 2005, the developers at TT Games are constantly finding new ways to spice up the standard stud-collecting adventures. The first gameplay trailer for LEGO Star Wars: The Force Awakens shows off the three ways they have come up with this time around.

The game’s new Blaster Battles essentially add third-person cover-based shooting to the series, giving Poe Dameron a bit more to do in that initial firefight on Jakku from the opening of the movie. It looks like that initial escape from the First Order ship is going to be a bit more exciting as well.

Dogfights add a bit of zest to space battles. Similar situations in previous games have been incredibly basic affairs, little more than on-rails turret affairs. These look much more involved.

I’m most excited about the Multi-Builds feature, giving players multiple options when building bricks into problem-solving devices. The demonstration in the video is cute, though I worry the mechanic won’t be used all that much in the game proper.

We’ll know for sure once LEGO Star Wars: The Force Awakens arrives in June on every platform possible.


  • With the “digging deeper in to the stories” part of it they mention we get to find out more about Lor San Tekka… Whose inclusion / lack of back story in the movie continues to bother me.

    So will Lego: SWTFA be considered canon?

  • Still doesn’t solve the whole, this is only one out of three movies which means we’re going to be incredibly starved for content issue. Not to mention that the developers don’t have it in good faith to deliver things after sales considering the third hobbit title was dropped.

    After playing every single Lego game since Lego Star Wars I’ve noticed that I’m not too fond of the direction the series has taken. People spoke highly for voiced cutscenes and honestly it just slows down the game, bogs down the levels and ultimately didn’t serve a higher purpose than the original cutscenes did, if anything they became less funny in the process, relying on spoken lines and quips instead of simple visual gags which are infinitely funny worldwide. (This is why the trailer for the Lego Force Awakens was so good, nothing but the visual gag.)

    I understand the whole “it’s for kids” bit so whenever I complain about the combat no one really cares, but it’s just button mashing and isn’t fun. And then characters do those combos or kill animations and it’s just excessive and slows the level down, I know a kid would enjoy the spectacle but it’s just shallow. I’ve watched videos of the latest Marvel Lego game and it hasn’t changed.

    Maybe they’ve dealt with the mid-level cutscenes, because I haven’t played Avengers but in both Batman 3 and Marvel, in the middle of levels there’d be cutscenes and scenery changes that’d take away your control whilst they played. In a game that’s just cathartic scenery smashing it’s just conflicting game design. Again, it’s for kids so you’ve gotta spend 10 seconds showing the newly opened door or whatever but it just again, slows down the game.

    I’ve been long soured by this series, hopefully my love for Star Wars gets me passed it to find out they maybe fixed some of these things.

    • I don’t think voice was necessarily a bad idea, it helps tell the story and some of the latter pre-voice games started getting comical about how frustrating it was to get the point across without voice, which also slowed down the game.

      I enjoy the story and the free play but the extra 200 gold bricks of nothing jammed into post-game “content” has become an annoying mindless grind – and your point certainly rings true with Batman 3. The “quest givers” would all drone on in the most annoying, unskippable dialogue despite seeing it several times prior, I ended up turning off sound to the game. Hobbit was just as bad too (and where is my 5 Armies???). Lego Movie was the last of the greats. Kept short and punchy, with a handful of things to do post-game. Before that was Pirates. All went downhill with Batman 2 and Harry Potter, but the dialogue within the story mode was still pretty nice.

      • I think Marvel Superheroes nailed the gold brick issue. There were around 250 (I think) but there were levels scattered around the hub world that would unlock when you collected enough gold bricks, so you always felt like you were collecting them for a reason.

        They took that idea out of Marvel’s Avengers and, yeah, it just became a grind.

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