A Beginner’s Guide To Dark Souls 3

A Beginner’s Guide To Dark Souls 3

Pretty soon everyone’s gonna be talking about Dark Souls.

And you, the person who has never played Dark Souls, are gonna be like damn, should I get into this series?

Then you’ll be like, nah. Too hard. Or you could watch this intro to Dark Souls with VaatiVidya and our very own Junglist and just play the damn game.

That would be my advice.

This video starts out simple and Souls veterans might not get too much out of it until closer to the end. That being said, it’s fun to listen to sultry double team of Junglist and VaatiVidya.

It’s a fun watch. Have at it!


  • I was just wondering to myself this morning whether Junglist would do another video like he did with DS2 – glad to see they did!

  • I’ve never played the series as I still have Demon’s Souls on my pile of shame.
    Does this video have any spoilers to the first 2 games?

    • Dark Souls 3 would probably be closer to Demon’s Souls in a lot of ways and not exactly like the last two Darks, at least that’s the early buzz.

      If you give Demon’s a quick whirl, by all means look at wikis, faqs, and ideas for a character build and see how you go.

    • No spoilers of the first 2, and super light on spoilers for the 3rd 🙂

      We show the first few areas and a glimpse of the first Lord of Cinder. Very tame compared to the official trailers.

      • Cool. I’ll give it a watch and hopefully it convinces me to put Demon’s Souls on top of the Pile of Shame 🙂

  • I’ve never played a Dark Souls game before and I have a few questions because players seem to be so passionate about this series and I want to give it a try.
    What game would you compare it to?
    Will I be ok jumping into #3 or do I need to play the earlier games (or can I catch up the story watching youtube)?

    • The story is very vague and fragmented and often has to be sought out to even get some idea of it, so no you don’t need to play the previous games, however it is more flavorful with some prior experience.

      Obviously its compares well with Bloodborne, others would be Soul Sacrifice, Shadows of the colossus(minus the creature climbing), Dragon’s Dogma(minus the creature climbing lol) perhaps some might also say Witcher and Monster Hunter but I’d disagree with that.

      • Please who the hell compares DS and Bloodborne to the Witcher?? They’re like polar opposites, one series focuses on gameplay and lacks story while the other does the opposite. Both good franchises but two very different flavours.

    • The gameplay would be like pace and style The Witcher but with the skill requirement of Ninja Gaiden. If they were to explain the story throughout the game it’d probably be quite shallow but because the story is hidden within the game world, items and NPC’s it gives the illusion of incredible depth. Having said that I’ve played every game and DLC in the series and I absolutely love it.

    • The story is pretty distant. There’ll be some returning characters who franchise fans will get more out of, but you’ll probably actually get a much better familiarity with them by watching Vaatividya’s ‘Prepare to Cry’ series, profiling the myriad characters and fragmented story arcs that would otherwise take you multiple playthroughs of the original games to absorb properly.

      I think you’ll actually get more out of 3 as a newcomer to the series than long-time franchise fans will.

      The reason for this is part of the ‘hook’ which ropes players in is the empowerment of developing mastery. The challenges are hard but fair, and whereas in your first playthrough it might take you hours of struggling through early enemies just to earn enough EXP that you can buff your stats to force-fuck your way past the obstacles, after a while the timing and controls sort of ‘click’ and you improve your skills rather than your stats. And you get very tangible feedback of that improvement. Experienced players end up re-rolling level 1 characters and achieve in 10min what might have taken them four hours when they were learning. The feeling of growth and mastery is a highlight of the game style.

      Long-time fans will probably notice that there aren’t that many additional changes to the skills they’ve already mastered, and so their feeling of really learning and growing will be considerably less in this outing than what a series newcomer will experience and enjoy.
      (I personally believe that a big part of the positive reception to Bloodborne combat over Dark Souls 2 wasn’t so much because BB was better, but rather because it was different. DS2 was pretty much the same as DS1, so fans didn’t feel like they were learning new skills, but BB presented something new and challenging to adapt to, and the feeling of learning and adapting was what they wanted. It’s not the only point of difference, of course, but I firmly believe it exaggerates the impact of what differences there are.)

    • It’s a lot like Demon’s Souls, or maybe even King’s Field. ^_- Less tongue in cheek, it’s a lot like most melee based open world hack’n’slash games but with a lot more focus on precision and timing. The punishment for making a mistake is more severe than most games of that type too with even lowly creatures doing a lot of damage. You also don’t get any “experience” unless you go back to a home point and convert the accumulated resource into levels.

      In terms of jumping in at 3, it’s its own story but there’s a lot of things that reference the other games that will provide a more coherent picture. That being said, knowing the lore isn’t necessary to enjoy the game and it’s more there if you are the kind of person that is a lore buff.

    • Peter Serafinowicz (I think) referred to Dark Souls as “Zelda in Hell”. That ought to give you some idea. Plenty of exploration and hidden shit. Darks Souls has a much deeper combat system and the focus is way less on puzzles and more just trying not to die. But the Zelda series is obviously a massive influence.

  • I’d say to beginners to imagine it like Pokemon.

    Before you downvote or whatever, imagine your character in a Dark Souls game is you, the pokemon trainer.

    Your various weapons that you find in the game are like your pokemon. You’ll learn the game as you play of course, but you’ll end up finding a sword, blunt weapon, or dagger that you absolutely fall in love with.

    You’ll want to keep it sharp, you’ll want to level it up, you might even want to imbue it with temporary or ever-lasting buffs that changes how it works.

    This won’t happen just once, you’ll need more than one weapon to fight in different situations, but trust me, you’ll learn to love your gear because you make them yours.

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