BioShock Looks Far More Crisp In Unreal Engine 4

BioShock Looks Far More Crisp In Unreal Engine 4

Dayshot: BioShock came out nearly nine years ago and used Unreal Engine 2.5, so it’s no wonder the Unreal Engine 4 project it inspired looks so sharp.

The map, a remake of BioShock’s Medical Pavilion in UE4, is a piece of university coursework made by UK-based environment artist Ross Littlejohn. As he noted in his UE forum thread, he “modelled and textured all assets, aside from the foliage and some original Bioshock artwork”.

That’s some gorgeous fanart, right there. There’s screenshots below, and more from the artist on his website.

BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4
BioShock Looks Far More Crisp In Unreal Engine 4

Original BioShock screenshot via the BioShock Wiki.

Dayshot showcases some of the prettiest, funniest game-related screenshots and art that we can find.


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