One of the most memorable scenes of Half-Life was right at the beginning, when Gordon Freeman woke up in a severely damaged test chamber, realising that getting out of the facility will be a bit problematic.
LEGO builder Dorian Glacet created a superb diorama, called Resonance Cascade, showing the events that led to this very important moment, using LDD and Mecabricks.
Comments
4 responses to “Half-Life’s Black Mesa Test Chamber, In LEGO Form”
Beware of unforseen consequences
Actually looks better than HL1! At the time it was amazing! but yeah, a little dated now. 😛
Blasphemy! (I actually think HL aged far better than HL2 and prefer the original, so maybe I’m a little biased) HL still feels incredible even today and I’m not saying that from a nostalgic perspective either, I first played it in 2010 and it remained my all time favourite game until I played HL2: E2 almost 2 years later. I still think the sense of scale and the connectedness (that’s not really a word, but I’ll go with it any way) of the world puts it ahead of many games today for its raw atmosphere.
haha it’s ok, I love HL1, 2 and the episodes! It’s just an old game! (I still play Doom 1 and 2 – although I use GZDoom and Brutal Doom so it’s not vanilla).
I do agree HL1 did age better than many other games, including HL2. However besides the first time I played it, I’ve never really liked the test chamber look/layout/feel (expect for the feeling of dread when shit starts to go wrong).
The Source port of HL1 added some nice touches. 🙂
I didn’t like Black-Mesa fan mod though… I may try it again sometime to see if it can change my mind..