That Time Nintendo Cancelled The Nearly Finished Star Fox 2

That Time Nintendo Canceled The Nearly Finished Star Fox 2

It's never been strange for Nintendo to delay a game until they're happy, but Star Fox 2 was a rare moment when it cancelled a game that was almost done. Star Fox was a big hit when it was released in 1993, and showed how the SNES could still compete technologically, even as new hardware was on the horizon. So it came as little surprise that Nintendo asked the game's developer, Argonaut Software, to work on a sequel. Though that sequel was basically done, Nintendo shelved Star Fox 2 and never released it.

Yes, that actually happened.

That Time Nintendo Canceled The Nearly Finished Star Fox 2

Video Credit: Beta 64

Whereas Star Fox was linear pretty, Star Fox 2 meant to expand gameplay by dropping players into wider environments, with access to various craft. They could also choose from six different characters.

Additionally, the map dynamically changed as players cruised from one planet to another. It was possible to run into enemy ships on the map, triggering an action sequence.

That Time Nintendo Canceled The Nearly Finished Star Fox 2

Image Credit: Wikia

We know quite a bit about Star Fox 2 because Nintendo promoted the game at conventions in playable forms and it was featured in magazines.

The game's also leaked online. Different builds of the game have made their way onto the internet, meaning it's possible to play a hidden piece of Nintendo history, if you're looking in the right places. (It's not hard.)

Video Credit: PushyPixels

To understand what happened to Star Fox 2 requires some context. In 1993, the same year Star Fox was released for the SNES, Nintendo had announced its plans for their next piece of hardware, then called Project Reality. It was a collaboration with Silicon Graphics, a pioneer in graphics technology. The plan was Project Reality to power arcade games in 1994, before becoming Nintendo's next home console in 1995. Project Reality, was later dubbed Ultra 64 and eventually Nintendo 64, would not ship until 1996. (June in Japan, September in America and March 1997 everywhere else.)

The last beta for Star Fox 2 is stamped June 1995, according to SNES Central, and in various interviews programmer Dylan Cuthbert pegged the game at 95 per cent complete.

"It was the summer of 1995 and the PlayStation and Saturn were suddenly doing very well in Japan," Cuthbert told Nintendo Life. "I think that caught Nintendo off-guard. The decision [to cancel] was made because they didn't want the old-gen 3D going up against the much better 3D of the next generation, side-by-side. The rivalry between Sony and Nintendo was very fresh and strong back then because of the whole SNES CD-ROM affair."

Unlike other cancelled games, Star Fox 2 isn't broken. Nintendo could release it with relative ease, and let people have a glimpse at an alternate history. Neither Cuthbert nor Nintendo sounded hopeful about it appearing in public again, when asked in 2006.

IGN: Do you think we might actually see the original Star Fox 2 on the Virtual Console or the DS itself?

Imamura: Heh, probably not.

Cuthbert: It'd be great if that could happen, but we took the old ideas and made them so much better with Star Fox Command. For the history it'd be great if it did make an appearance.

Many of the ideas that were meant for Star Fox 2 have ended up in future Star Fox games, including the upcoming Star Fox Zero.

But if there's hope for Mother 3, maybe there's hope for Star Fox 2, as well.

That Time Nintendo Canceled The Nearly Finished Star Fox 2

Comments

    I really liked command.

    The sprites for the enemy fire were pretty hokey looking, but everything else was neat.

    How do you actually play the original Starfox/Starwing?

    I bought it off ebay years ago but it's not only hard but very obtuse to control. I suppose coming from the 64 version kind of puts me at a disadvantage.

      Switch to control scheme B, then it's all good :P

      Most of the trouble comes from wrestling with chug I find, though once you get used to feeling the beat it's not too bad. It's kind of designed to cope with it a bit, with the way firing shots works. Hardest part is doing a barrel roll actually, and timing that right. Great game.

      I'm not sure how you found the control scheme of Starwing/Starfox hard. It's about as simple as it gets for a flight sim.

    I so badly need to play this still. I sourced myself a cheap copy of Winter Gold FX years ago with the intention of trying to make a repro cart to play it, but it's one of those things I never got around to following up on. The Super FX 2 chip is so much amazingly better than the original though, I'm super bummed that there weren't more games that use it. Winter Gold looks incredible in comparison to Starwing or Stunt Race.

      There is no noticeable difference in capabilities or performance between the Super FX 2 and the original Super FX (the version of the Super FX that was used in the original Star Fox (and only the original Star Fox), the Mario Chip, does have a slower clock rate though). The only difference between the two is the amount of ROM the chip can access.

        So there's no difference in the capabilities other than the difference in capabilities? :P

        Sure felt like there was one.

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