I know it's a tad impossible, but hear me out. Let's go back to the launch of Aliens: Colonial Marines (ACM). Remember the fury, the outrage, the disappointment. Most of all, remember what was missing.
Now think back to that time, but with one difference. What if Aliens: Colonial Marines was balanced, suspenseful, and enjoyable to play?
Photo: ModDB / jamesdickinson963
That's what one modder wants to achieve, anyway. A few weeks ago he published the first iteration of a complete overhaul for ACM, with an update over the weekend revamping the Xeno's AI.
It's not just the AI that's gotten a tune-up though: the mod reworks the game from top to bottom, including the graphics, animations, xenomorph behaviour, the marines, as well as a complete rebalancing of all the guns.
The idea is to transform ACM from a joke into the thrilling Aliens game it should have always been. Have a read of the recent tweaks to the AI, and you'll get the picture.
Xeno Lurker Thinking rate increased 200% for better reactions Speed and Acceleration reworked with sprinting enabled for more varied movement speeds Pounce distances greatly lowered Melee Encounter completely reworked to be hard, but not impossible. used sooner and more frequently Cover mechanics greatly improved as well as shifting and idle action (like taunts) delays removed Stalking mechanics also improved through removal of delays and increasing completion time windows. Distances pushed much further out so that the Lurker will use even more level space! Melee Attack mechanics reworked to be more aggressive once close Dodging while standing enabled Dodge delay removed Health lowered to help with its greatly increased lethality Hissing, clicking and growling's frequency and volume increased Footstep noise volume increased Xeno Soldier Thinking rate increased 500% to compensate for increased speed, agility and wall usage Speed and Acceleration increased slightly to help animation blending Melee Kill factors and chance significantly reduced so that it happens much less often Attacking and flanking mechanic delays removed and state switching modified to prefer Crouch mode. Melee Attack mechanics reworked so the aliens stand up and unleash a fury of claw attacks at anything nearby Stalking mechanics modified to switch back to attacking or Crouched mode more often Retreat delays removed so they return immediately to attack/stalk/crouch/stand Will seek cover if taking damage while standing (and return to crouch quickly) Dodge delay removed Health lowered to help with its greatly increased lethality Damage lowered to help with its greatly increased lethality Hissing frequency and volume increased Footstep noise volume increased
Really says a lot about the state of ACM if modders are increasing the thinking rate of the xenos by as much as 500%. It's worth noting that the changes are meant to rebalance the single-player/co-op campaign, not the multiplayer. "When hosting everyone should have the mod installed, otherwise some players will be disadvantaged/overpowered," the creator warns.
Installation can be a little tricky, so you'll want to read the instructions in full. The mod's just over 111mb, and you can find everything you need here.