BioWare Confirms Mass Effect Delay

BioWare Confirms Mass Effect Delay

We were already somewhat aware there would be a delay, but today BioWare themselves confirmed it: Mass Effect: Andromeda won’t be coming out until early 2017.

As we’ve been playing the game at the studio recently, it’s showing us that we’re taking the game in the right direction. But we also know we need the right amount of time to make sure we deliver everything the game can be and should be – that’s our commitment from all of us to all of you. Because of that, Mass Effect: Andromeda will now ship in early 2017. We can’t wait to show you how far we’re all going to go. We’ll see you at the EA PLAY press conference on June 12, with an update.

Thank you for your patience and support.

It’s funny, we still know so little about Andromeda. The delay update provides a little bit of insight into what we can expect:

– More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

– New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.

– The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.

It’s hard to separate the hyperbole here, but I’m really intrigued by the increased level of freedom. I’m also interested to see how it will all look: the tone, the main characters, the universe. Above all I’m looking forward to playing Mass Effect again.


  • Honestly I’d forgotten this was a potential 2016 release, so I’m not fussed. I want to go in blind like I did with ME1 (which I picked up solely because the cover was interesting) so I haven’t watched or read anything about it yet.

  • I care nothing for Fallout 4, but I always admired the short time between announcement date and release date. These publishers announce these games way way too early, probably to make shareholders happy. But have we had a single Triple A game announced this generation that hasn’t been delayed??

    Don’t these companies understand that hype dies down within a period of around 6 months? I can’t tell you how excited I was about Watch Dogs when it was first announced, I thought about it for months. But by the time it actually came out, I didn’t even buy the thing. How could it have gone from an announcement trailer I was desperate to show everyone to something I didn’t even care about myself? It got announced too goddamn early, that’s how.

    • I don’t think people like you and I are fair representation. I assume you’re like me and check the likes of Kotaku daily so we get saturated with coverage. But most people will only periodically check a site like this, or come across a Facebook posting or something. Sucks for us but they need to spam the product so it reaches even the least active audicence.

      • That’s a very good thought and explanation. I guess for most consumers it’s not a massive saturation or too long of a delay from announcement to release.

        I think it’s also the fact that these games, especially Ubisoft games, release with completely fabricated “in engine” graphics and mechanics, and the more you see of the game the more your disappointment grows.

    • Announcing games closer to the date they’re coming out is a sure-fire way to increase my hype for it. Hype and proximity to release when announced are directly proportionate for me.

      I’m pretty much the same way with cinema ads on buses. I’ll see an ad for a movie and be all, “Oh, I heard that was good! I should get a ticket and see tha– oh, it’s not out for a fucking month. I don’t know what the fuck my calendar will be like for TOMORROW, let alone a month from now. You are dismissed as useless to me, bus ad.”

      Kinda have to appreciate how hard it must be (and how absurdly totalitarian the work environment must be) for devs trying to keep secret the very existence of a sequel to a popular franchise. A level of difficulty which must rise exponentially the closer you get to completion, especially once you start QA testing and the publisher starts feeling out their distribution and marketing channels. If they can hold the announcement until those milestones though? That’s pretty damn impressive.

      • Well I mean, again, look at Fallout 4. It was no secret that game was under development, the developers just let people think what they wanted to think. It was entirely true, they were working on it, but without an official announcement all we have is rumours. Even most leaks that happen these days happen within a week of the official announcement anyway.

        Keep ’em waiting until you have something to show. And that should be a mostly completed game and a short but intense marketing schedule.

  • I care and i don’t, i love the mass effect series and can’t wait for a new one. On the other hand we know nothing about it, so i’m not as hyped as i should be.

    I’m sure as soon as i see some footage of the game/the story I’ll be excited 😀

  • just finished playing ME2 and ME3 a couple of months back for the first time.
    the series easily goes into my most enjoyable games list. i cant wait for this new one, looks like its going to be pretty cool. would be awesome if they could include some co-op play online or something of the sort. but i alos know that this games big strength is in its single player mode, which i really do love and enjoy.

      • i think the first one was really good coz it was fresh and new, but by the end, i loved all the story lines equally. loved exploring. thank fuck they got rid of the planet scanner from ME2 though, i was dumb enough to mine every fucking planet down to depleted, because, you know, i might miss out on something. ha ha ha. oh how wrong i was. but i reckon they nailed the game play by the third game. if i could forget a game experience and start again, i think it would be a toss up between Mass Effect Trilogy, and the first 3 or 4 Ass Creed games.

        • If you make the decision for a synthetic hybrid at the end of ME3, and realizing that Saren was in the same shoes 2 games ago was incredible to me (Do you remember his resolution to the problem?). Every sequel just kept adding value to the original game, until that last part of course.

          The third would have been the best had they gone with Indoctrination Threory.

          • yeah, i remember there being a massive uproar about what they did with the ending of ME3, but to be honest, i couldnt even work out what the fuss was a bout, probably because i ended up playing the fixed version, i dont know. i played the 2nd and 3rd so long after i played the 1st that i kinds of missed all the tie ins to the first games story line.

            i picked the ending in ME3 where Shepherd destroys the device and because i was full paragon, i got the cut scene where he twitches in the debris, so ends up surviving and freeing all of the alien races from future Reaper intervention. i was pretty happy with that, and i dont feel the need to go back and explore alternate endings.

  • The fact that there seems to be so little to do with prior games is a bit of a buzzkill for me. I love the game world and cast that Mass Effect provided, and while I’m sure I’ll get into Andromeda all the same, the thought that we’ll never get to run with the old crew again is a bit of a bummer.

    Until then I guess I’ve still got that Bully-Eternal-Summer-style Citadel save in ME3.

    • The worst part of the franchise thus far has been Shepard and his / her story. The best part has been the setting and the world building and the potential of playing as someone who isn’t a bumbling idiot who, despite knowing seemingly nothing about the universe they exist in, was given unlimited power to shape it.

      I’m so excited by the prospect of a story not revolving around wasting – literally – an entire universe, by making me the centre of it. The idea of being a part of the universe and its politics and mysteries instead of being the sole reason for their existence excites me.

      If we are going to have another “Shepard”-esque character, which, let’s face it, we will, at least commit. Give us a space-Geralt; a fully formed character with history and relationships so that the story and its sidequests don’t have to make vanilla decisions in order to fit in with any number of characters you might want to be. The Witcher 3 shows us, consumers and developers, the way to make these sorts of games. Bioware would be stupid to ignore that.

      • The Witcher 3 was well done. It has it’s own flavor I appreciate very much. Mass Effect, like it or not is a different adventure, and IMO the effect the player has over the galaxy is a huge part of the ethos and supports that StarTrek vibe.

      • Let’s not underestimate Bioware’s ability to ignore best practice from other studios; as dodgy as the shooting segments are, Obsidian’s Alpha Protocol beat the pants off of both ME2 and ME3 at Bioware’s own the-world-is-shaped-by-your-decisions game.

  • I really liked the gameplay in ME3 i think its the best in all the games i think the only bad part about 3 was the ending and even then it wasnt even that bad people on the internet are just whiny bitches

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