It’s been a few years in the making and according to Creative Assembly, they’ll be working on it for a decade. I’m talking Total War: Warhammer, of course, the latest iteration of the British developer’s tactical strategy game and the latest title to make use of the Games Workshop franchise.
Total Warhammer, which I’m sticking to for simplicity, has been out for a week and it’s been one of the smooth Total War launches in years. Despite NVIDIA not being able to issue day-one Game Ready drivers, the game runs quite well. It hasn’t crashed on me once, and the upcoming DX12 support should provide a solid boost in performance for those running Windows 10, AMD cards or multi-GPU setups.
As for the game itself, my impressions from the preview remain unchanged. It’s the most accessible Total War game I’ve ever played, and each of the factions feel completely and utterly unique from each other.
The Vampire Counts can raise dead on the campaign map after a battle — whether they were fighting in the battle or not. Dwarfs (that’s how it’s spelt according to Games Workshop, complain to them) keep a list of all the grudges they have against other factions, and you can’t win the campaign if you’ve got too many black marks in your book. Greenskins get antsy and start fighting amongst each other if they’re not raiding or beating the snot out of something, while the Empire functions in a manner Total War veterans will feel immediately at home with.
One complaint I’ve got is that the multiplayer seems a little light on features. There’s little in the way of customisation, the leaderboards are pretty scant on info and it’s more or less all the same features that were seen in Total War: ATILLA.
That aside, I’ve got a feeling this will be the most beloved Total War game in history. The pairing of Total War’s strategy with the Warhammer universe is a perfect match in many ways, and the amount of single and multiplayer DLC planned should keep it alive for a long, long time.
How are you finding the game?