Here’s That DOOM Video, But In-Game This Time

When NVIDIA showed off their GTX 1070 and 1080 not too long ago, they brought some help to show off just how powerful the card really was. Part of that help arrived in the form of DOOM, running at super-high frame rate.

The only video available was what people recorded from the audience, either on their own cameras, phones, or footage from the livestream. But NVIDIA’s published two versions of the in-game footage today, ahead of DOOM’s launch tomorrow.

The two versions are actually the same video, although it’s not the same as what was recorded during the livestream. According to iD, they “accidentally left their GeForce GTX 1080 at the event when packing up” so the new 6-minute slaughter reel had to be recorded on a TITAN X instead.

If you hop over to the NVIDIA website, you’ll find a 2.1GB uncompressed, uncut version of DOOM running on the Vulkan renderer (support for which will arrive post-launch). The game’s been cranked up to a FOV of 120, about 30 clicks higher than the default setting.

ID executive producer Marty Stratton also noted that the gameplay was recorded “with the player’s personal upgrades and rune perks set for advanced speed and movement capabilities”. Something to take note of.

I wonder just how many upgrades and rune perks had to be applied to fling around the map that quickly. Between you and me, I’d be perfectly happy if that was the default speed from the off.


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