Massive Update Fixes A Lot Of Quantum Break's PC Problems

Massive Update Fixes A Lot Of Quantum Break's PC Problems

When Quantum Break launched earlier this month the PC version had plenty of problems, including poor performance, forced upscaling and the lack of a button to exit the game. Today's 27GB update goes some way towards making the port not as horrible.

First off, that's a very large update. I've seen folks on various forums saying the update is actually much smaller than that, but my system spent a couple of hours going from 0 to 27GB before I could play again, so I'm sticking to that.

See at the bottom of the screen there? An option to exit the game, a feat previously only achievable via right-clicking on the game in the task bar and closing it there or in the task manager. And just look at these graphics options:

Massive Update Fixes A Lot Of Quantum Break's PC Problems

Optional upscaling and film grain! Fancy. Coupled with the frame timing now matching the refresh rate I am able to run the game natively at 1920 x 1080 and get 60 frames per second with my GeForce GTX 980, as long as I turn the graphics down to low.

Here's a full list of the changes made it what feels like less of a patch and more of a downloading the entire game all over again.

General Windows 10 Fixes / Updates:

  • Fixed a few Unicode issues that prevented some users from launching the game

  • Fixed various keyboard input issues

  • Fixed aspect ratio and full screen scaling for non 16:9 resolutions

  • Enable Alt+Enter to switch between full screen and windowed mode

  • Fixed resolution selection when transitioning from windowed to fullscreen mode

  • Fixed frame timing not matching the refresh rate

  • Fixed options menu items being clickable even if they're cropped

  • Fixed 1 px gaps sometimes visible in the PC keyboard key callout backgrounds

  • DRM fixes

  • Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed

  • Credits fixes

  • Fixed Jack's subtitles not showing in some cinematics

  • Remedy logo fix
  • Fix for a rare bug that accidentally wiped progress after completing the game
  • Fixed rare instances of cloud saves failing and causing loss of progress

  • Fixes for making Xbox Live integration more fault-tolerant.

  • Fixed in-game TV screen images which were sometimes grainy

  • Fixed circular progress bar alpha in the junction stats screen

  • Fixed rendering issues in the menus

  • Fixed issue in renderer when initializing participating media
  • Fixed video playback not always ending if the video was synced to audio

That's a lot of fixed issues. Mind you it's not all of the issues fixed. Folks in the official game forum are still having various issues. Plus running the game at native resolution rather than upscaling results in a massive performance hit. If I turn on all the bells and whistles I'm sub 30 on my system. Plus the game will no longer fill my ultra widescreen monitor, though that's something I've learned to live with.

Are you playing Quantum Break on PC? If so, is it any better for you today after downloading all the things?


    Wow, thats a big patch, is that 27Gb on top of the 68Gb size? if so that would make it near on 100Gb game

    Has anyone here bought the game, what was the download speed from the Win10 store like? i want to play this game but don't want to wait 5 weeks for a 68Gb program download at 200Kbps.

    One day it might be available on steam.

      I've bought the game and I'm currently downloading the patch. The gameplay is great by the way, I hope the performance is better after this patch.

      The game was horrendously slow for me to download originally. This patch, on the other hand, is going decently, I'm getting a steady 40 Mb/s (5 MB/s) steady, it seems as if they've capped it at that, but I'm perfectly happy with 40. The original download was about 7 Mb/s (0.8 MB/s) which was horrible. Perhaps they've updated the servers.

      Regarding the size, I assume that a lot of the original files will be over-written, I doubt the game will have a size of over 68 after (I definitely hope not).

      One other thing I should mention, Windows Store is terrible for installing games, and it forces you to install to the storage drive that Windows is on. This is terrible if you're like me, and run windows on a small SSD and your games on another HDD. There are some workarounds on the internet, just general registry edits, but I tried two of them (and I know what I'm doing) and neither worked, so I eventually just bit the bullet and had to uninstall various things in order to install the game.

      Last edited 01/05/16 12:37 pm

        If you go to Settings->System->Storage you can change which drive new apps from the store are saved to. I haven't tried it myself because I don't use the store, but I've seen the option there.

      Probably not a 100gb game as the patch will overwrite a lot of existing files. So maybe a 75gb game.

    You couldn't previously even exit the game from inside the game? That is ludicrous!!!

      That is such an obvious console port problem, surely they at least play tested the thing on PC once...

      Alt F4 did work... but it's ridiculous to not have the menu option, especially for newbies to PC who may not know about Alt F4..

    Does it fix the issue of it only being available on the Windows 10 store? I'm usually spoilt for choice with various sites that sell Steam keys, so $89.95 is absurd. Thrice what I normally end up paying.

    Remedy logo fix

    They messed up their logo? Heh.

    Still kinda bummed this is Win 10 exclusive. I'd like to play it but I'm not upgrading my OS just to play one game.

    Low? With a GTX980?? Damn...I'm getting more and more glad I got rid of my PC every day.

      Not necessarily. nVidia cards do really badly with this game. AMD cards get almost double the performance, likely because it's DirectX 12, and was designed for a console which uses AMD GPU technology.

      Last edited 01/05/16 4:11 pm

        And reason 3 is that its the worst port since the last UWP game.

          Can't disagree with you there. At least Remedy do seem to be making an effort to... remedy.. the situation :D.

          Last edited 04/05/16 12:50 pm

    Coupled with the frame timing now matching the refresh rate I am able to run the game natively at 1920 x 1080 and get 60 frames per second with my GeForce GTX 980, as long as I turn the graphics down to low.

    lol. Still broken.

      Maybe they are harnessing the power of the cloud to make the Xbone almost as fast as the PC, DID YOU EVEN THINK OF THAT?

      Surely its not that they just don't give a damn about the port.


        Seriously if after making a major patch to run the game native at 1080p and it can only get 60fps on low, that means the game is completely unoptimized, probably got away from optimizing the game by splitting the rendering to 4 low resolution frame and stitch them together.

        This shit is even worse than the entire Batman Arkham Knight issue and I don't even know why it caught so little attention of the media. Probably because it has Xbox plastered all over it.

          I guess not many people have the PC version? I would never buy something from the Windows store despite being really interested in the game.

            The game itself is actually great in my opinion. It's a shame it's so poorly optimised.

            Last edited 05/05/16 7:38 pm

              I thought it looked pretty great as well, Remedy is usually pretty good at optimising their games so Its hard to blame anything other than the windows store.

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