Today on Kotaku Splitscreen, we're talking about what it's like to report on the world of video games. Join us to hear some of the stories behind some of Kotaku's biggest scoops. Kirk's out on sabbatical this month, so today Kotaku's Patrick "Scoops" Klepek joins me (Jason "Press Sneak F**k" Schreier) to get into the nitty-gritty of games journalism. We talk about how we each landed here at Kotaku, then answer some reader questions and talk a bit about how we got scoops like the PS4.5 and the making of Destiny. I also tell one of the more embarrassing stories of my high school life.
What It's Like To Be A Games Reporter
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I'd just come home from work, a three-hour train ride, and I'd spent half an hour having a quick Call of Duty scrim with some former Counter-Strike friends. We'd largely abandoned CS competitively by that stage, due to a combination of work, fatigue with the scene or changing lives, and played Call of Duty 4 for fun instead. It was still organised, but without the divisive thirst for blood. And that environment inadvertently led my Dad to make a passing remark one evening, a comment at the dinner table that I've never forgotten to this day. "You're laughing a lot more these days," he said.