It might have suffered from a dearth of content and the audience on PC, particularly in Australia, didn't hang around too long. But that didn't stop EA and DICE from making a motza courtesy of Star Wars Battlefront, according to the group's latest quarterly earnings.
EA announced that Battlefront sold more than 14 million units for in the 2016 fiscal year, which is from the beginning of April to March 31. The DICE-developed game also grew EA's customer base, with "more than 15% of Star Wars: Battlefront players were new to the EA ecosystem".
In an investor call, the company added that a Battlefront title would make an appearance next year. They didn't specify whether it would be a sequel, expansion, prequel or something else, although it would draw content from the latest Star Wars films.
Reuters also reported that EA surprised the market by announcing a loss and lower than expected revenue for the first quarter of FY 2016-17.
Mirror's Edge: Catalyst is set to be the company's only release that year, although the company could make up for that significantly at the end of the fiscal cycle, with Battlefield 1, Titanfall 2 and Mass Effect: Andromeda expected to be huge sellers.