It's seemingly becoming the "too hard to handle" part of driving games these days — dynamic weather. And in a new interview, Polyphony Digital CEO and Gran Turismo Sport designer Kazunori Yamauchi has confirmed that the new GT is following the same path Driveclub did at launch.
According to Yamauchi, the exclusion of dynamic weather was for purely technical reasons. And if you're wondering what those were, chances are you've probably already guessed it: the frame rate.
"We opted to not have the transitions in the race this time in order to raise the framerate and the quality of the image during the race," Yamauchi told GT Planet. "So the user will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on."
It's an understandable decision considering the criticism levelled at GT6 for its inconsistent frame rate. But it also makes sense considering that weather transitions in GT5 and GT6 were only available on certain tracks.
Given that the new GT is aiming for a full 1080p/60fps on the PS4 — and that other games in the same territory, like Asseto Corsa and Project CARS, achieve their level of fidelity by targeting 30fps — it was probably a stretch too far.
Still, it's going to be a bit weird doing a 24hr endurance race when the sun never sets. Or rises, for that matter. But on the flipside, not having to deal with dynamic weather changes means more focus can be directed towards making the water physics more comprehensive too — such as simulating aquaplaning, puddles, and a more realistic loss of grip when the track's wet.