The New Star Wars VR Experience Is Fine 

The New Star Wars VR Experience Is Fine 

Launched today on Steam, Star Wars: Trials of Tatooine is a very small taste of what official virtual reality lightsaber swinging might feel like.

An elegant weapon for a more civilised age

Note that I say swinging, and not combat. In the six or so minutes it took me to play through the entire experience (a full seven minutes without skipping the opening crawl), I got to hold one of Star Wars’ iconic Jedi weapons. I deflected blaster bolts from eerily accurate Stormtroopers for all of a minute. It was nice.

The rest of Trials on Tatooine involves looking around, pressing a few buttons and — if you have time — creating some rock art. You can watch my entire playthrough below. Mind the sound, I’m still learning how to stay mic’d up while moving about in VR.

Overall, not too exciting. There are other VR games out there that portray accurate sword movements. There’s even Lightblade, a lovely little bite-sized Steam release that’s more of a game than this is.

Trials on Tatooine is now available on Steam for nothing.


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