You Can 'Finish' We Happy Few In Two Minutes

We Happy Few is meant to be a sprawling survival game played out on a maggot-ridden, drug-addled British stage. But it doesn't have to be. (Warning: minor We Happy Few spoilers ahead.)

At the very beginning, the game gives you a choice: Pop a pill of Joy, the drug that keeps the citizens of Well Wellington from remembering some Real Messed Up Shit that went down in the past, or don't. The first time I played the game's promising-but-barebones Early Access version, I refused to take my prescribed Joy dosage because fuck the man, and also I wanted to see just how ugly things would get without it in my character's system.

On my second go, though, I decided to begin the game on a more Joyful note. Here's what happened:

"Snug as a bug on a drug." Roll credits.

It's cheeky and on-the-nose, but it makes sense. That is, in all likelihood, what your character did at his history-censoring job every day before this one. So, revelatory moment squashed, he gets on with his blissed-out life. No need for a video game here. The end.

Aside from the opening segment, the game's main story isn't really in yet. It seems like it could go in some exciting, unsettling directions, though. I'm holding out hope, despite the fact that the game isn't entirely great just yet.


    This game reminds me a lot of 'Sir You Are Being Hunted' (not in its story but more its game play).

    yeah, i got the sir you are being hunted vibe too. I remember one of the addons for the original operation flashpoint had this function too, you were captured by the enemy, and interrogated about the rebels base. If you told them where it was, that was the end of the campaign!

    It's a cool concept but I feel like they could have also have you waking up the next day and giving you the choice again and again until you relent

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