Like many of us, Wendy Borg has a few issues with Pokemon GO's user interface and menu design. Unlike us, she went ahead and did something about it.
A professional UI/UX designer, she's gone in and redesigned almost the entire game (on paper), adding functionality where it's needed, cleaning things up and just generally making it look more like a commercial juggernaut and less like a cheap flash game.
It's easy to come in over the top of someone else's game and pick flaws, as opposed to designing one from the ground up and working with practical limitations, but still. I like Borg's work here a lot more than the game we've currently got, and a lot of these changes and tweaks seem less like fan dreaming and more like some expected conveniences. Maybe this is the kind of thing we can expect in a sequel?
You can see the full pitch on her Behance page.