Deus Ex: Invisible War Had No Idea How To Be A Deus Ex Game

Video: In 2003, Ion Storm had the unenviable task of releasing a sequel to the critically acclaimed Deus Ex. Released during a time when the intersections of console and PC games were hazy, the end result is Deus Ex: Invisible War. It's definitely not a good Deus Ex game. But is it as terrible as people say? Invisible War offers an exciting world full of cool factions, fun powerups and mystery. It's also a cramped, awkward and terribly linear entry to a series that's all about expressive gameplay and fancy level design. Join me as I blow the dust off my Xbox and play through the opening level so that you will never have to.


Comments

    I'm a Deus Ex Invisible War apologist. It was a good game only slightly hampered by console memory limitations.

      Me too! I loved the atmosphere and thought that some of the locations and ideas were very inspired.

        How good are the omar? Also the pop star ai.

          Totally agree. You could have some really interesting conversations with the AI, and it was quite a clever commentary on surveillance and control in the disguise of popular entertainment.

      I still enjoyed it but the levels were far too small sadly

    It wasn't godawful but there were some design decisions that were questionable.
    One of the pilots offers to blow up a faction base in the final if you give him a whole heap of money beforehand. Once you get there though, he just takes off... I thought it might have been that they ran out of resources to implement it.
    I actually asked Warren Spector about it when he came to PAX Aus, he confirmed it was implemented as intended. Disappointing.

      Yeah while it was cool meeting Warren and listening to his opening panel (was sitting next to his wife at the front) - he seemed bitter and entitled in a way that was very annoying. Watching the panel between him and the new game lead on the newest game was awkward to say the least. Also his pitch for his latest game wasn't needed.

    The graphics were great, the circular interface was perfect for consoles, and the sound design was stellar. It wasn't impeccable, but it wasn't bad either.

      The interface was one of the things I hated the most, after playing the last game on PC having this stupid circular interface right in the middle of the screen just felt wrong.

      Also unified ammo was the dumbest idea I have ever seen.

    The only good thing was the soundtrack. I love those nightclub tunes.

      Yeah one of the most memorable nightclub scenes up until Mass Effect 2

    I love Invisible War.

    "Join me as I blow the dust off my Xbox and play through the opening level so that you will never have to"

    Isn't that a little extreme?

    "As I play through the opening level so that you never have to"
    That's a ridiculously over-the-top comment, this game was pretty enjoyable actually.

    On it's own, it would have been a somewhat above average game. A 7-8/10 which isn't bad. As Dues Ex game, I really, REALLY hated it. The console limitations made for some design limitations like the smaller maps sure but it just didn't grab the essence of Dues Ex to me. It had all the elements and the names and it just felt... silly. And that's just the plot and overall atmosphere. The plot escalated in a silly way as well. I don't know why but the final level and the motivations of the factions just felt so goddman silly. If you think hard about it, the plot of Dues Ex 1 could have been that silly as well but they sold it so well you didn't feel that. I dunno, just wasn't as good IMO.

    The gameplay itself was pretty damn flawed. Flatout worse than the original in a number of ways and I think the universal ammo system is just flatout stupid. One of the best parts of Dues Ex 1 was having to think carefully about what you were carrying. Admittedly that old style of inventory management is gone from most modern games so I probably just need to just get over that...

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