People have been enamoured with space for the last couple of weeks, thanks to No Man’s Sky. But Gamescom also provided everyone with a neat reminder that there’s more than one space game in the works.
Like Star Citizen. And there’s a ton of features on the way.
The game is still officially in Alpha, which isn’t much of a surprise when you consider how gargantuan the project is. The single-player has been broken off into its own separate module, Squadron 42, scheduled for release at the end of this year. There’s the first-person module, Star Marine, which doesn’t have a release date as of yet. There’s the Arena Commander dogfighting module, which is available to backers right now. And then there’s the full release of the game’s persistent universe, which won’t happen for a couple of years, although you can play an alpha version of it right now.
It’s a bit much to keep up with.
But it’s not as if there isn’t a swath of new content to keep fans happy. And that much was evident during the Star Citizen presentation at Gamescom, where Chris Roberts and co unveiled some of the features set to be released in Alpha 3.0.
The latest alpha is scheduled for released in December — tentatively so — and is slated to include trading, moons, asteroid belts, new space stations, around 30 or 40 space stations, the ability to land on any planet, mercenaries, bounty hunting, piracy, cargo transports, moon rovers, and a truck load more.
It’s a lot easier to watch than it is to describe, so maybe go ahead and do that. The whole presentation is a couple of hours long, but the uncut gameplay footage is just over 50 minutes.
Piloting. Docking. Running around the space station. First-person battles. Driving a moon buggy. Decoupling the moon buggy. Multi-crew ships. Planetary landings.
It’s a hell of a lot all in the one demo, when you think about it.
For those who are just looking forward to the singleplayer experience, Cloud Imperium Games will be talking more about that at CitizenCon in October. It’s a nice reminder of just how deep down the space hole you can go if you really want, particularly if your appetite hasn’t been fully whet by recent experiences.