Kingsglaive: Final Fantasy XV: The Kotaku Review

Kingsglaive: Final Fantasy XV: The Kotaku Review

Kingsglaive: Final Fantasy XV is what you’d get if you took two hours of JRPG cutscenes and edited them into a movie: It’s oddly paced, confusing and full of corny dialogue. It’s also surprisingly fun to watch.

As a standalone movie, Kingsglaive is kind of a mess. Most of the plot threads are left unresolved, evoking feelings of a TV season premiere rather than a fully realised story, and it’s never quite clear what people want or why the bad guys are attacking. But as an introduction to the lore of Final Fantasy XV, one that sets the stage for Noctis’s epic road trip and offers a cursory look at some of the characters that he may meet along the way, Kingsglaive is a lovely little film, one I’m glad Square produced. If you know you’re gonna play FFXV, you should watch it.

I mean, at least it’s better than Spirits Within.

Remember when Final Fantasy XV was first revealed? Square’s flagship game stole the show at Sony’s E3 conference in 2013 thanks to an incredible, action-packed trailer that showed the crown prince Noctis fighting his way through his home city of Insomnia during a peace treaty gone awry. Well, it turns out the developers took that entire sequence out of the game. In this new version of Final Fantasy XV‘s lore, Noctis has already left the city by the time the peace treaty starts, and Kingsglaive is our look at what happens during those tragic events.

Watching that E3 2013 trailer in 2016 is depressing — it got so many Final Fantasy fans so excited, yet turned out to be totally fake — but it’s also a good tease for what ultimately became Kingsglaive.

Kingsglaive, an animated flick that runs around an hour and 45 minutes, is a direct prequel to Final Fantasy XV. It introduces the world and sets up many of the conflicts that will presumably be resolved when the game comes out in November. Publisher Square Enix is banking that Kingsglaive will help draw people into the world and get more fans excited about Final Fantasy XV, but I should make this as clear as possible: This is not a complete story. It’s a prologue to a story that has plenty of hours left to go.

The film begins with a Lord of the Rings-style narrative voiceover by the princess Lunafreya, aptly voiced by Lena Headey (AKA Cersei Lannister). Luna explains, in a whirlwind of proper nouns and exposition, that the magical nation of Lucis is at war with their militaristic neighbour Niflheim. Niflheim has been invading nearby countries — it’s never really clear why — and Lucis has constructed a magical wall to protect their borders. We get a quick look at an important event 12 years in the past and then we jump to the present, where Lucis and Niflheim are waging battle after battle.

During one of those battles we meet the titular Kingsglaive, a group of elite soldiers with inexplicable names like Nyx, Crowe and Libertus (as if the story wasn’t already hard enough to follow). Members of the Kingsglaive can use all sorts of magical abilities including the very-cool warp strike, which allows a soldier to hurl his weapon and then teleport wherever it lands. Like most of the movie, this warp strike ability plays a prominent part in Final Fantasy XV. It’s an uncommon ability, one that’s only usable by members of the Lucis royal family — or the elite soldiers who draw power from their link to the king, Regis Lucis Caelum CXIII (more names!). “Whatever strength you have is on loan from the king,” one character reminds Nyx and crew. It’s a cool bit of lore that will likely have interesting ramifications in the game, which is the running theme of Kingsglaive: “Hey look, that’s cool — maybe we’ll see more of it in Final Fantasy XV.”

Nyx, voiced by Bojack Horseman‘s Aaron Paul, is the hero of this particular story. He doesn’t show much in the way of personality or growth — if you guessed “heroic soldier who would sacrifice anything to save his country and friends,” you nailed it — but he’s got some cool moves, which he showcases in a frenetic skirmish against various Niflheim soldiers and even a Cerberus who must have been summoned from Final Fantasy VIII. (Also making a cameo appearance is a certain recurring villain from Final Fantasy VI who is far more serious in Kingsglaive than he should be.)

After some battling and an obligatory “hero disobeys his commander’s orders to save one of his friends” scene, Nyx meets with King Regis, who has just learned that Niflheim inexplicably retreated from the battle. Niflheim was winning, so this is a strange move, rendered even stranger when an envoy from the Evil Empire named Ardyn (these names, you guys) comes and offers terms for peace. Ardyn, who wears a fedora, is clearly not right in the head, and his lip-syncing is disorientingly robotic. But his terms are simple: 1) Lucis has to give up their claims to all territory outside of the crown city, and 2) Regis’s son Noctis has to marry the princess Lunafreya.

Kingsglaive does an excellent job of maintaining tension as Regis braces for a treaty signing that we all know is going to fall apart. Regis, voiced by Sean Bean, is a competent leader and fascinating character who doesn’t get nearly enough screen time. The movie also gives us a tantalising look at the underbelly of Insomnia, where people aren’t quite as privileged as Noctis and crew. There are some interesting themes of expectation, nobility and loyalty. Then, an hour into the movie, they all just disappear.

The final third of Kingsglaive switches focus from heavy-duty politicking to a drawn-out sequence of fighting and fleeing, all starring Nyx. This is a drag, mostly because Nyx isn’t very interesting. The first hour of Kingsglaive moves at a swift, rapid pace, enhanced by Regis’s charisma and a world that’s fascinating despite its barrage of proper nouns. But when we switch to Nyx’s point of view, things start feeling weightless, especially during a nonsensical set of scenes late in the game where Nyx gets assistance from a group of royal ghosts. It’s fun to watch Nyx warp around giant mechanical ships and cross swords with giant demons, but it’s hard to care much whether he lives or dies.

Some of the other names in Kingsglaive, in case you’re wondering, include Iedolas Aldercapt, Ravus Nox Fleuret and Titus Drautos. At least Lord of the Rings had a guy named Sam.

Add to the pot a bunch of baffling betrayals, some cliche lines of dialogue (“Just make sure you come back in one piece!”) and a few too many characters who should be important but just don’t get enough space to make sense, like Luna’s brother Ravus, a ringer for Game of Thrones’ Viserys who hates Regis because of a tragic childhood incident in which Niflheim soldiers killed his mother and Regis couldn’t stop them. Really, this should make Ravus hate Niflheim, but instead Ravus decides to join the Evil Empire for… reasons?

Think about it too much and it all starts to unravel. But does it matter? Kingsglaive is visually spectacular, and while I hope its storytelling isn’t a bad omen for Final Fantasy XV, I found its world and lore absolutely fascinating. The visual effects stun like no other — I don’t think there’s ever been a more beautiful CGI film — and the action scenes are a blast to watch. Unlike Warcraft, which had similar narrative issues, Kingsglaive is never boring. Even the moments that drag are a feast for the eyes. Just don’t feel bad if you need to take a trip to Wikipedia afterwards.


  • Is that Ezio in the middle of the group in the trailer? ‘Special Guest Star’?

  • I mean, at least it’s better than Spirits Within.
    Good to see we’re still keeping up the tradition of making some kind of crack about Spirits Within every time the topic of Final Fantasy movies comes up. From the review though, Kingsglaive actually sounds worse than it. Once you realised the Final Fantasy moniker was just a marketing tactic, Spirits Within was alright as a movie whereas Kingsglaive sounds like it’s not a good movie but is great as a Final Fantasy cutscene.

    • Yeah I mean, spirits within still made sense. It was just average as hell.

      I feel most people dont remember spirits within.

      This was always going to be terrible though, new squeenix can’t write a story to save their life.

  • I guess it’s difficult for people not intending to play the game but this movie was really made with those people in mind so the things being left unresolved will be resolved in the game. Similar to how the first movie in a duology or trilogy leave things hanging for the next to wrap up.

    Downside for me was how the animation dropped for anything not a hero object basically which made those scenes standout even more for bad reasons.

  • I found the movie to be okay. (The YouTube anime shorts are much more enjoyable though…)

    The quality of the CG characters is staggering, but I’m just baffled that such bad film-making techniques are still being used to this day. I’m talking about action sequences where…

    A) Each shot is no longer than half a second
    B) The camera is often scarily close to the characters
    C) The camera is shaking wildly

    The result is ,of course, a sequence where the audience has absolutely no idea what is happening or where the characters are in relation to each other. Did we learn nothing from the Bourne movies or Quantum of Solace??

  • Good film that is terribly edited. The soft cuts to black suggest the editor studied movie trailers as reference. In saying that, I actually really liked Nyx and hope to see some of what he did impact the game.

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