Video: What does it take to be a game? Win states? Rules? The questions pop up again and again. And as expectations for games grow, we try to answer these questions with increasing confidence. Are games just code, or are they something more poetic? Titles like No Man's Sky or Abzu offer richly realised spaces to explore and immerse ourselves in. As I explore the galaxy and dive deeper into the ocean, I keep returning to these question. I think I have my own answers to share. Join me in this video for a look at relaxing worlds and a chat about just what makes games so damn wonderful!
No Man's Sky Proves Games Don't Have To Be About Winning
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When I was 17 years old, the coolest thing in the world was to work for EB Games. I want to say that is a hard revelation to admit to, but it really isn’t. When I was 17 years old, video games were everything.
Last week, BioWare announced it would be "reinventing" the troubled multiplayer shooter Anthem in a bid to claw back some of its dwindling player base. "We’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first," studio head Casey Hudson said in a blog post. The mention of a 'focused team' is telling. With that in mind, we thought it was worth revisiting precisely what went wrong with Anthem in the first place.