If you’re having troubles trying to play Overwatch or any Blizzard games this morning, you’re not the only one.
The developer and publisher announced an hour ago that its servers were being hit with a distributed denial of service attack (DDoS), causing login issues for players and general misery for all involved.
We are currently monitoring a DDOS attack against network providers which is affecting latency/connections to our games.— BlizzardCS (@BlizzardCS) August 2, 2016
Unsurprisingly, a hacking group has taken responsibility. This time it’s PoodleCorp.
PoodleCorp had previously promised to take down Pokemon GO’s servers, but the Leaked Source account claimed earlier this morning that the user data from their DDoS tool had been leaked:
If you’ve not used it before, Leaked Source is a site where you can check to see if your email has been compromised in a database breach. Have a search, and make sure to change your passwords more frequently. As for the Blizzard servers, for now everyone will just have to wait.
Update (12:18 PM): It looks like the DDoS attacks have come to a close, as per a post on Blizzard’s forums:
Alright guys! We’re continuing to monitor, but it seems like this incident is resolved. We’re going to lock this thread up, but we’ll create a new topic if a new incident begins. If you still have trouble logging in, check out our Connection & Latency article to recycle your connections and retry. If the issue persists, feel free to contact us via ticket or create a new topic.
The timing also matches up with one of the PoodleCorp members tweeting out that they were, at least for now, ceasing hostilities.
We're done for now @BlizzardCS— Gh0st (@Gh0stPoodle) August 3, 2016
Update #2 (1:11 PM): One of Blizzard’s support staff posted that a second attack might have been incoming, but it turns out it was just a “service issue”:
The problems have been rectified, however, and users should be able to play Overwatch Rocket League (aka Lucioball) as per usual.