A new set of animation tools released last week have made it a lot easier for people to import Overwatch’s characters into Source Filmmaker and mess around with stuff. Like swapping player animations.
What if i told you i was working on a rig that will let you use any overwatch animation on any overwatch model? pic.twitter.com/mBgq6q5m24
— speeder99123 (@speeder99123) August 11, 2016
Created by speeder99123, there are already some cool clips being made:
By gt118
By speeder99123
By speeder99123
Animating Junkrat is so much fun! #Overwatch #SFM pic.twitter.com/wXa5zmagig
— speeder99123 (@speeder99123) August 18, 2016
Messing around with more #Overwatch #SFM animations. pic.twitter.com/omj4GMAbmm
— speeder99123 (@speeder99123) August 21, 2016
Not every character or animation is working right now (some, like Winston, Bastion and D.Va’s mech use wildly different skeleton structures than the more humanoid characters), but there’s enough to get started on some quality character-swapping.
If you’ve got experience with this stuff, or want to try it out, here’s a clip by speedalt123 that will help get you started.
Comments
5 responses to “Swapping Overwatch Character Animations Is A Good Time”
The Junkrat looked like regular Junkrat…
Also, Junkrat in a cowboy hat needs to be made!
Oh boy, Roadhog lolling about on top of D.Va just cracked me up 😀
Those new animation tools will probably be used 95% of the time for making even more Overwatch porn.
The future is bright people!
The porn is gonna get cranked up to eleven!